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Creative Development Creating Procedural Rigs and Controlling Motion in Houdini [2011, ENG]

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Creative Development Creating Procedural Rigs and Controlling Motion in Houdini [2011, ENG] (Size: 1.44 GB)
  01. Introduction and project overview.flv 12.8 MB
  02. Prepping motion simulation data .flv 112.93 MB
  03. Using DOPs for collision .flv 136.37 MB
  04. Using impulse force for acceleration.flv 66.34 MB
  05. Bake out ball motion.flv 53.5 MB
  06. Build box bodies.flv 142.08 MB
  07. Remove smaller box sections.flv 55.33 MB
  08. Shifting bodies to center.flv 75.56 MB
  09. Using balls for motion.flv 59.17 MB
  10. Calculating bug steps with CHOPs .flv 108.48 MB
  11. Solving for length and direction.flv 53.07 MB
  12. Applying footsteps .flv 97.37 MB
  13. Animated joint points.flv 66.13 MB
  14. Assembling the legs .flv 173.45 MB
  15. Animation output .flv 131.54 MB
  16. Rendering .flv 114.91 MB
  Project files
  002_bugs_prep_motion_simulation_data.hip 104.83 KB
  003_bugs_use_dops_for_collision.hip 291.8 KB
  004_BU~1.HIP 304.43 KB
  005_bugs_bake_out_ball_motion.hip 327.15 KB
  006_bugs_build_box_bodies.hip 369.78 KB
  007_bugs_remove_smaller_sections.hip 381.34 KB
  008_bugs_shift_bodies_to_center.hip 394.34 KB
  009_bugs_use_balls_for_movement.hip 1.33 MB
  010_bugs_calculating_steps_w_chops.hip 1.36 MB
  011_bugs_solving_length_and_direction.hip 1.38 MB
  012_bugs_applying_footsteps.hip 1.4 MB
  013_bugs_animated_joint_points.hip 1.42 MB
  014_bugs_assembling_the_legs.hip 1.56 MB
  015_bugs_animation_output.hip 1.65 MB
  016_bugs_rendering.hip 1.97 MB
  ▲ 31 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Digital Tutors
Creative Development Creating Procedural Rigs and Controlling Motion in Houdini

Год выпуска: 2011
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/11/training.php?pid=552&autoplay=1
Автор: Jonah Hall
Продолжительность: 4:00:57
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this Houdini tutorial we will build a custom IK and animation setup that fills our surface with little bugs. Using DOPs to control initial performance, this tutorial teaches the user how to use extra information like speed, size and orientation and to manage it. Generating little bugs that walk around and avoid one another. We will cover expressions, channel generation, and rendering with physically based rendering.
[spoiler="Содержание"]
1. Introduction and project overview 58 sec.
2. Prepping motion simulation data 17 min. 33 sec.
3. Using DOPs for collision 20 min. 48 sec.
4. Using impulse force for acceleration 9 min. 31 sec.
5. Bake out ball motion 7 min. 17 sec.
6. Build box bodies 20 min. 19 sec.
7. Remove smaller box sections 8 min. 46 sec.
8. Shifting bodies to center 12 min. 51 sec.
9. Using balls for motion 11 min. 9 sec.
10. Calculating bug steps with CHOPs 20 min. 55 sec.
11. Solving for length and direction 8 min. 38 sec.
12. Applying footsteps 17 min. 12 sec.
13. Animated joint points 11 min. 40 sec.
14. Assembling the legs 31 min. 36 sec.
15. Animation output 24 min. 24 sec.
16. Rendering 20 min. 48 sec.
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: Flash Video 4, (VP6), 1280x720, (16:9), 1000 Kbps, 15 fps
Аудио: MPEG Audio Layer 3, 44100Hz, 96kbps, mono
[spoiler="MediaInfo"]
General
Format : Flash Video
Overall bit rate : 1 154 Kbps
Video
Format : VP6
Bit rate : 1 000 Kbps
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 15.000 fps
Bits/(Pixel*Frame) : 0.072
Stream size : 11.1 MiB (87%)
Audio
Format : MPEG Audio
Format version : Version 1
Format profile : Layer 3
Bit rate mode : Constant
Bit rate : 96.0 Kbps
Channel(s) : 1 channel
Sampling rate : 44.1 KHz
Bit depth : 16 bits
Stream size : 1.06 MiB (8%)
[/spoiler]
[spoiler="Скриншоты"]

[/spoiler]

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