| 1. Introduction and project overview.flv | 15.76 MB | ||
| 10. Building lower leg details.flv | 86.93 MB | ||
| 11. Adding in the boots.flv | 95.77 MB | ||
| 12. Refining the helmet.flv | 91.46 MB | ||
| 13. Beginning to clean up our model in Maya.flv | 84.7 MB | ||
| 14. Testing areas of deformation.flv | 81.4 MB | ||
| 15. Optimizing and smoothing our model.flv | 80.36 MB | ||
| 16. Preparing our model for UVs.flv | 70.05 MB | ||
| 17. Creating UVs for the stomach and hands.flv | 87.32 MB | ||
| 18. Adding UVs for the torso upper arm and thighs.flv | 91.06 MB | ||
| 19. Laying out additional UVs.flv | 82.02 MB | ||
| 2. Beginning to block out the shape.flv | 40.89 MB | ||
| 20. Adding UVs to the feet.flv | 11.88 MB | ||
| 21. Assigning texture space priority to UV shells.flv | 94.53 MB | ||
| 22. Applying basic shaders to our model.flv | 29.68 MB | ||
| 23. Baking the diffuse and lighting passes.flv | 63.71 MB | ||
| 24. Exporting basic normal maps.flv | 87.36 MB | ||
| 25. Defining sections of armor.flv | 87.44 MB | ||
| 26. Adding dirt and worn metal to our textures.flv | 79.52 MB | ||
| 27. Texturing the face of our model.flv | 54.67 MB | ||
| 28. Removing texture seams in 3D-Coat.flv | 39.26 MB | ||
| 29. Enhancing our normal map in CrazyBump.flv | 70.93 MB | ||
| 3. Starting to add the hands.flv | 64.35 MB | ||
| 30. Using 3D-Coat to paint normal maps for the organic details.flv | 58.52 MB | ||
| 31. Enhancing the diffuse map with our normal map.flv | 73.69 MB | ||
| 32. Filling in empty texture space.flv | 43.62 MB | ||
| 4. Refining the hands.flv | 53.11 MB | ||
| 5. Building the head and helmet.flv | 77.85 MB | ||
| 6. Adding the chest and combining the body.flv | 80.54 MB | ||
| 7. Starting to add upper body armor details.flv | 76.06 MB | ||
| 8. Continuing to work in more details.flv | 82.27 MB | ||
| 9. Optimizing as we work.flv | 46.07 MB | ||
| project_files.zip | 234.04 MB | ||
| ▲ 33 total files | |||
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика
Creative Development: Creating a Low Poly Game Character in Maya and Silo
Год выпуска: 2012
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/11/training.php?pid=689
Автор: Antony Ward
Продолжительность: 6 ч. 2 мин.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this tutorial we will be modeling and texturing a low poly game character. Rather than focusing on the higher-end scale that is commonly seen in other tutorials, with this tutorial we will be limiting ourselves to just a few thousand polygons. We will begin, not by sculpting a high detail model in ZBrush or Mudbox, but by focusing on the character's actual low polygon in-game model. Once that's built and optimized, we will then focus on adding a good set of UVs before we move onto painting diffuse, normal and specular texture maps. By the end of this tutorial we will have taken a look at numerous tips, techniques and shortcuts all geared towards saving precious time by simply focusing on the actual game model itself.
[spoiler="Содержание"]
1. Introduction and project overview
2. Beginning to block out the shape
3. Starting to add the hands
4. Refining the hands
5. Building the head and helmet
6. Adding the chest and combining the body
7. Starting to add upper body armor details
8. Continuing to work in more details
9. Optimizing as we work
10. Building lower leg details
11. Adding in the boots
12. Refining the helmet
13. Beginning to clean up our model in Maya
14. Testing areas of deformation
15. Optimizing and smoothing our model
16. Preparing our model for UVs
17. Creating UVs for the stomach and hands
18. Adding UVs for the torso, upper arm and thighs
19. Laying out additional UVs
20. Adding UVs to the feet
21. Assigning texture space priority to UV shells
22. Applying basic shaders to our model
23. Baking the diffuse and lighting passes
24. Exporting basic normal maps
25. Defining sections of armor
26. Adding dirt and worn metal to our textures
27. Texturing the face of our model
28. Removing texture seams in 3D-Coat
29. Enhancing our normal map in CrazyBump
30. Using 3D-Coat to paint normal maps for the organic details
31. Enhancing the diffuse map with our normal map
32. Filling in empty texture space
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s
Аудио: MP3, 44.1 KHz, 96.0 Kbps, Mono
[spoiler="Скриншоты"]
![]()
[/spoiler]
Доп. информация: Необходимое ПО для выполнения проекта: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump
Гарантирую сидирование только до 10 скачавших, далее поддерживаю раздачи по возможности
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|---|---|---|---|---|---|
| 877.2 MB | Sahibgrew | 12 years | 0 | 0 | |
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Danil_Teplov in Other
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6.24 GB | Danil_Teplov | 13 years | 2 | 1 |
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