Creative Development: Creating a Low Poly Game Character in Maya and Silo [2012, ENG]

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Creative Development: Creating a Low Poly Game Character in Maya and Silo [2012, ENG] (Size: 2.36 GB)
  1. Introduction and project overview.flv 15.76 MB
  10. Building lower leg details.flv 86.93 MB
  11. Adding in the boots.flv 95.77 MB
  12. Refining the helmet.flv 91.46 MB
  13. Beginning to clean up our model in Maya.flv 84.7 MB
  14. Testing areas of deformation.flv 81.4 MB
  15. Optimizing and smoothing our model.flv 80.36 MB
  16. Preparing our model for UVs.flv 70.05 MB
  17. Creating UVs for the stomach and hands.flv 87.32 MB
  18. Adding UVs for the torso upper arm and thighs.flv 91.06 MB
  19. Laying out additional UVs.flv 82.02 MB
  2. Beginning to block out the shape.flv 40.89 MB
  20. Adding UVs to the feet.flv 11.88 MB
  21. Assigning texture space priority to UV shells.flv 94.53 MB
  22. Applying basic shaders to our model.flv 29.68 MB
  23. Baking the diffuse and lighting passes.flv 63.71 MB
  24. Exporting basic normal maps.flv 87.36 MB
  25. Defining sections of armor.flv 87.44 MB
  26. Adding dirt and worn metal to our textures.flv 79.52 MB
  27. Texturing the face of our model.flv 54.67 MB
  28. Removing texture seams in 3D-Coat.flv 39.26 MB
  29. Enhancing our normal map in CrazyBump.flv 70.93 MB
  3. Starting to add the hands.flv 64.35 MB
  30. Using 3D-Coat to paint normal maps for the organic details.flv 58.52 MB
  31. Enhancing the diffuse map with our normal map.flv 73.69 MB
  32. Filling in empty texture space.flv 43.62 MB
  4. Refining the hands.flv 53.11 MB
  5. Building the head and helmet.flv 77.85 MB
  6. Adding the chest and combining the body.flv 80.54 MB
  7. Starting to add upper body armor details.flv 76.06 MB
  8. Continuing to work in more details.flv 82.27 MB
  9. Optimizing as we work.flv 46.07 MB
  project_files.zip 234.04 MB
  ▲ 33 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Creative Development: Creating a Low Poly Game Character in Maya and Silo

Год выпуска: 2012
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/11/training.php?pid=689
Автор: Antony Ward
Продолжительность: 6 ч. 2 мин.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this tutorial we will be modeling and texturing a low poly game character. Rather than focusing on the higher-end scale that is commonly seen in other tutorials, with this tutorial we will be limiting ourselves to just a few thousand polygons. We will begin, not by sculpting a high detail model in ZBrush or Mudbox, but by focusing on the character's actual low polygon in-game model. Once that's built and optimized, we will then focus on adding a good set of UVs before we move onto painting diffuse, normal and specular texture maps. By the end of this tutorial we will have taken a look at numerous tips, techniques and shortcuts all geared towards saving precious time by simply focusing on the actual game model itself.
[spoiler="Содержание"]
1. Introduction and project overview
2. Beginning to block out the shape
3. Starting to add the hands
4. Refining the hands
5. Building the head and helmet
6. Adding the chest and combining the body
7. Starting to add upper body armor details
8. Continuing to work in more details
9. Optimizing as we work
10. Building lower leg details
11. Adding in the boots
12. Refining the helmet
13. Beginning to clean up our model in Maya
14. Testing areas of deformation
15. Optimizing and smoothing our model
16. Preparing our model for UVs
17. Creating UVs for the stomach and hands
18. Adding UVs for the torso, upper arm and thighs
19. Laying out additional UVs
20. Adding UVs to the feet
21. Assigning texture space priority to UV shells
22. Applying basic shaders to our model
23. Baking the diffuse and lighting passes
24. Exporting basic normal maps
25. Defining sections of armor
26. Adding dirt and worn metal to our textures
27. Texturing the face of our model
28. Removing texture seams in 3D-Coat
29. Enhancing our normal map in CrazyBump
30. Using 3D-Coat to paint normal maps for the organic details
31. Enhancing the diffuse map with our normal map
32. Filling in empty texture space
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s
Аудио: MP3, 44.1 KHz, 96.0 Kbps, Mono
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Необходимое ПО для выполнения проекта: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump
Гарантирую сидирование только до 10 скачавших, далее поддерживаю раздачи по возможности

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