| 1. Introduction and project overview.flv | 11.06 MB | ||
| 10. Beginning to work on modeling the bottom handle.flv | 56.81 MB | ||
| 11. Continuing to work on the bottom handle.flv | 60.83 MB | ||
| 12. Finishing basic edge loops for the bottom handle.flv | 52.78 MB | ||
| 13. Preparing topology of the bottom handle for separation.flv | 58.17 MB | ||
| 14. Inserting holes into the handle.flv | 73.54 MB | ||
| 15. Creating geometry for the rear handle.flv | 61.97 MB | ||
| 16. Troubleshooting problems with topology.flv | 72.43 MB | ||
| 17. Laying out the topology for the main holes of the rear handle.flv | 57.9 MB | ||
| 18. Finalizing the rear handle.flv | 57.56 MB | ||
| 19. Creating the extension arm of a rifle.flv | 61.58 MB | ||
| 2. Setting up our image planes.flv | 30.53 MB | ||
| 20. Finalizing the extension arm and a few minor components.flv | 23.6 MB | ||
| 21. Roughing in the shape for the front of the rifle.flv | 50.68 MB | ||
| 22. Refining the front of the rifle.flv | 53.97 MB | ||
| 23. Finishing up the front of the rifle.flv | 69.59 MB | ||
| 24. Creating first half of the aim.flv | 74.4 MB | ||
| 25. Creating the second half of the aim.flv | 66.99 MB | ||
| 26. Completing the aim of the gun.flv | 62.66 MB | ||
| 27. Creating the barrel.flv | 56.89 MB | ||
| 28. Completing the gun barrel.flv | 68.14 MB | ||
| 29. Building internal gun mechanics.flv | 67.14 MB | ||
| 3. Building base topology.flv | 80.26 MB | ||
| 30. Completing the internal mechanics.flv | 68.14 MB | ||
| 31. Starting on top components of the gun.flv | 73.07 MB | ||
| 32. Completing the top aim components.flv | 46.73 MB | ||
| 33. Creating the depth for the top section of the gun.flv | 67.47 MB | ||
| 34. Finishing off the top portion of the gun.flv | 65.77 MB | ||
| 35. Creating depth for the middle piece of the gun.flv | 74.55 MB | ||
| 36. Finishing off the depth portion for the middle piece.flv | 89.28 MB | ||
| 37. Working on the back handle.flv | 76.03 MB | ||
| 38. Finishing off the back handle and an extension arm.flv | 76.87 MB | ||
| 39. Starting on the bottom handle.flv | 71.55 MB | ||
| 4. Creating and adjusting topology.flv | 63.11 MB | ||
| 40. Working on the rear half of the bottom handle.flv | 58.16 MB | ||
| 41. Defining the rear half of the bottom handle.flv | 70.58 MB | ||
| 42. Working on the last stages of rear half of the bottom handle.flv | 79.26 MB | ||
| 43. Establishing proper shapes and edge loops for final details.flv | 69.49 MB | ||
| 44. Finishing off the rear half of the bottom handle.flv | 62.28 MB | ||
| 45. Creating depth for the middle panel.flv | 48.82 MB | ||
| 46. Creating depth for the front of the gun and finalizing a few components.flv | 78.41 MB | ||
| 47. Aligning the pieces together.flv | 115.71 MB | ||
| 48. Creating the opposite side and adjusting the scale.flv | 98.21 MB | ||
| 49. Aligning components and mirroring leftover parts.flv | 70.08 MB | ||
| 5. Finalizing the topology for the top handle component.flv | 35.91 MB | ||
| 50. Completing the aim section and moving down to the middle components.flv | 79.89 MB | ||
| 51. Fitting the middle of the barrel with the gun body.flv | 77.65 MB | ||
| 52. Building a blank back panel and aligning mechanical components of the gun.flv | 79.17 MB | ||
| 53. Creating space for mechanical components.flv | 84.68 MB | ||
| 54. Adjusting geometry of the shell dispenser for hinges.flv | 81.6 MB | ||
| 55. Finalizing middle mechanics of the gun.flv | 89.95 MB | ||
| 56. Mirroring the top aim and creasing its edges.flv | 90.56 MB | ||
| 57. Creasing top and middle pieces.flv | 79.98 MB | ||
| 58. Finalizing the middle piece.flv | 112.08 MB | ||
| 59. Creasing the rear handle and the extension arm.flv | 68.21 MB | ||
| 6. Creating the middle of the gun panel.flv | 61.14 MB | ||
| 60. Creasing the front part of the bottom handle.flv | 71.85 MB | ||
| 61. Continue to define the creases for the rear part of the handle.flv | 86.66 MB | ||
| 62. Finishing up with bottom handle.flv | 76.27 MB | ||
| 63. Creasing the front of the gun.flv | 67.49 MB | ||
| 64. Completing the creases for the last component.flv | 94.05 MB | ||
| 65. Adjusting gaps between geometry and mirroring the middle section.flv | 80.89 MB | ||
| 66. Adding a fake middle panel.flv | 85.26 MB | ||
| 67. Creating a Phillips head bolt.flv | 86.3 MB | ||
| 68. Finalizing bolts and starting on the clip topology.flv | 79.39 MB | ||
| 69. Modeling bullet clip.flv | 85.62 MB | ||
| 7. Refining topology for the middle piece.flv | 71.63 MB | ||
| 70. Finishing the clip.flv | 100.9 MB | ||
| 71. Modeling the top grooves.flv | 69.64 MB | ||
| 72. Building the trigger and the eye scope.flv | 94.18 MB | ||
| 73. Finalizing some imperfections.flv | 94.05 MB | ||
| 74. Merging mirrored parts.flv | 96.54 MB | ||
| 75. Completing the modeling stage of the gun.flv | 49.49 MB | ||
| 76. Setting up a studio environment.flv | 73.74 MB | ||
| 77. Adjusting the lights and creating basic materials.flv | 55.14 MB | ||
| 78. Creating a gun body material.flv | 38.12 MB | ||
| 79. Creating materials for the rest of the gun and adjusting the light setting.flv | 60.38 MB | ||
| 8. Finalizing the topology flow for the middle piece.flv | 89.15 MB | ||
| 80. Balancing out the light configuration and materials.flv | 52.85 MB | ||
| 81. Finalizing our render settings.flv | 56.9 MB | ||
| 82. Final compositing.flv | 38.53 MB | ||
| 9. Completing the topology for the middle section.flv | 65.44 MB | ||
| project_files.zip | 37.83 MB | ||
| ▲ 83 total files | |||
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya
Creative Development: Creating an Assault Rifle in Maya with Stas Poritskiy
Год выпуска: 2012
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/11/training.php?pid=681
Автор: Stas Poritskiy
Продолжительность: 13 ч. 28 мин.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this Maya tutorial we will begin by starting out with just a concept image and start to explore methods used to quickly and efficiently create 3D model of a weapon. Along the way we will be encountering topology issues and learn new ways of troubleshooting those. We will be focusing on less of a traditional tools that are used today for modeling, and rather explore creative ways of application for the news onces. Upon completing our model, we will look at basics of V-Ray material setup for Maya, where we explore various options and what effect they have, look at couple of a rendering tips to improve the quality of our final image, and touch a few basic steps on compositing of our final image.
[spoiler="Содержание"]
1. Introduction and project overview
2. Setting up our image planes
3. Building base topology
4. Creating and adjusting topology
5. Finalizing the topology for the top handle component
6. Creating the middle of the gun panel
7. Refining topology for the middle piece
8. Finalizing the topology flow for the middle piece
9. Completing the topology for the middle section
10. Beginning to work on modeling the bottom handle
11. Continuing to work on the bottom handle
12. Finishing basic edge loops for the bottom handle
13. Preparing topology of the bottom handle for separation
14. Inserting holes into the handle
15. Creating geometry for the rear handle
16. Troubleshooting problems with topology
18. Finalizing the rear handle
19. Creating the extension arm of a rifle
20. Finalizing the extension arm and a few minor components
21. Roughing in the shape for the front of the rifle
22. Refining the front of the rifle
23. Finishing up the front of the rifle
24. Creating first half of the aim
25. Creating the second half of the aim
26. Completing the aim of the gun
27. Creating the barrel
28. Completing the gun barrel
29. Building internal gun mechanics
30. Completing the internal mechanics
31. Starting on top components of the gun
32. Completing the top aim components
33. Creating the depth for the top section of the gun
34. Finishing off the top portion of the gun
35. Creating depth for the middle piece of the gun
36. Finishing off the depth portion for the middle piece
37. Working on the back handle
38. Finishing off the back handle and an extension arm
39. Starting on the bottom handle
40. Working on the rear half of the bottom handle
41. Defining the rear half of the bottom handle
42. Working on the last stages of rear half of the bottom handle
43. Establishing proper shapes and edge loops for final details
44. Finishing off the rear half of the bottom handle
45. Creating depth for the middle panel
46. Creating depth for the front of the gun and finalizing a few components
47. Aligning the pieces together
48. Creating the opposite side and adjusting the scale
49. Aligning components and mirroring leftover parts
50. Completing the aim section and moving down to the middle components
51. Fitting the middle of the barrel with the gun body
52. Building a blank back panel and aligning mechanical components of the gun
53. Creating space for mechanical components
54. Adjusting geometry of the shell dispenser for hinges
55. Finalizing middle mechanics of the gun
56. Mirroring the top aim and creasing its edges
57. Creasing top and middle pieces
58. Finalizing the middle piece
59. Creasing the rear handle and the extension arm
60. Creasing the front part of the bottom handle
61. Continue to define the creases for the rear part of the handle
62. Finishing up with bottom handle
63. Creasing the front of the gun
64. Completing the creases for the last component
65. Adjusting gaps between geometry and mirroring the middle section
66. Adding a fake middle panel
67. Creating a Phillips head bolt
68. Finalizing bolts and starting on the clip topology
69. Modeling bullet clip
70. Finishing the clip
71. Modeling the top grooves
72. Building the trigger and the eye scope
73. Finalizing some imperfections
74. Merging mirrored parts
75. Completing the modeling stage of the gun
76. Setting up a studio environment
77. Adjusting the lights and creating basic materials
78. Creating a gun body material
79. Creating materials for the rest of the gun and adjusting the light setting
80. Balancing out the light configuration and materials
81. Finalizing our render settings
82. Final compositing
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 1280*720 pixels, 15 fps, 1000 Kbit/s
Аудио: MP3, 44.1 KHz, 96.0 Kbps, Mono
[spoiler="Скриншоты"]
![]()
[/spoiler]
Доп. информация: Необходимое ПО для выполнения проекта: V-Ray, Maya, Photoshop
Гарантирую сидирование только до 10 скачавших, далее поддерживаю раздачи по возможности
| torrent name | size | uploader | age | seed | leech |
|---|---|---|---|---|---|
| 877.2 MB | Sahibgrew | 12 years | 0 | 0 | |
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1.12 GB | Danil_Teplov | 13 years | 3 | 0 |
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High Poly Robot Modeling For Games in 3ds Max (Creative Development) [25.03.2013, ENG] Posted by
Danil_Teplov in Other
|
6.24 GB | Danil_Teplov | 13 years | 2 | 1 |
| 835.8 MB | Danil_Teplov | 13 years | 3 | 1 |
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