Creative Development: Guerrilla Lighting and Rendering Tactics in Maya with Ed Whetstone [2011, ENG]

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Creative Development: Guerrilla Lighting and Rendering Tactics in Maya with Ed Whetstone [2011, ENG] (Size: 1008.87 MB)
  1. Introduction and Project Overview.flv 12.22 MB
  10. Faking GI with ambient-occluded light fields.flv 153.97 MB
  11. Faking Glossy Reflections with env_blur.flv 149.97 MB
  12. Setting up the Final Renders.flv 99.31 MB
  13. Compositing Overview and Final Thoughts.flv 54.75 MB
  2. Gamma Correction and Linear Workflow.flv 42.55 MB
  3. Portal Lights for Indirect Sky Lighting.flv 30.15 MB
  4. Render Settings.flv 28.69 MB
  5. Creating a Fake Sky.flv 81.59 MB
  6. Creating Fake Ambient Lighting.flv 61.48 MB
  7. Introducing the Art Deco Train Station.flv 50.7 MB
  8. Lighting up the Windows.flv 64.52 MB
  9. Creating Direct Indirect Lighting with Portals.flv 73 MB
  project_files.zip 105.97 MB

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya

Creative Development: Guerrilla Lighting and Rendering Tactics in Maya with Ed Whetstone

Год выпуска: 2011
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/11/training.php?pid=177
Автор: Ed Whetstone
Продолжительность: 3 ч. 3 мин.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this tutorial, we will tackle a lighting challenge with small-scale production needs in mind. Intended for small-scale productions, this tutorial walks through one lighting and rendering workflow that introduces new tools, techniques, and workarounds. We will exploit the environment-sampling power of portal lights, build a fake GI solution with projected light fields, and use MEL scripts to automate tedious tasks. These methods won't work for every scenario, but they can be very useful tools for the guerrilla CG filmmaker.
[spoiler="Содержание"]
1. Introduction and Project Overview
2. Gamma Correction and Linear Workflow
3. Portal Lights for Indirect Sky Lighting
4. Render Settings
5. Creating a Fake Sky
6. Creating Fake Ambient Lighting
7. Introducing the Art Deco Train Station
8. Lighting up the Windows
9. Creating Direct / Indirect Lighting with Portals
10. Faking GI with ambient-occluded light fields
11. Faking Glossy Reflections with env_blur
12. Setting up the Final Renders
13. Compositing Overview and Final Thoughts
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s
Аудио: MP3, 44.1 KHz, 96.0 Kbps, Mono
[spoiler="Скриншоты"]

[/spoiler]
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