Creative Development: Modeling a Human Marionette in Softimage and ZBrush [2012, ENG]

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Creative Development: Modeling a Human Marionette in Softimage and ZBrush [2012, ENG] (Size: 2.31 GB)
  1. Introduction and project overview.flv 12.38 MB
  10. Continuing to add details to the metal pieces.flv 133.59 MB
  11. Rigging and posing the metal arm.flv 67.96 MB
  12. Procedural modeling using expressions.flv 50.7 MB
  13. Using ICE to create chains.flv 43.22 MB
  14. Refining the ICE tree.flv 56.52 MB
  15. Adding some features to our ICE compound.flv 38.6 MB
  16. Putting our procedural modeling concepts into practice.flv 106.03 MB
  17. Creating finer organic details.flv 100.91 MB
  18. Adding high frequency details.flv 79.02 MB
  19. Detailing and texturing using Surface Noise.flv 79.44 MB
  2. Creating the organic base mesh.flv 86.25 MB
  20. Starting to paint the skin.flv 117.95 MB
  21. Finalizing the skin tones.flv 45.98 MB
  22. Adding final props to the model.flv 111.78 MB
  23. Creating a convincing look for the skin.flv 55.22 MB
  24. Shading the metal pieces.flv 73.98 MB
  25. Creating our final render in ZBrush.flv 89.17 MB
  3. Roughing out the shape of the base mesh.flv 55.62 MB
  4. Blocking in the face shape.flv 72.76 MB
  5. Posing the model with the ZSphere rig.flv 75.55 MB
  6. Using DynaMesh to add refinement.flv 88.43 MB
  7. Looking at modeling tools in Softimage.flv 80.23 MB
  8. Blocking out the metal pieces.flv 107.92 MB
  9. Starting to add details to the metal pieces.flv 86.74 MB
  project_files.zip 450.25 MB
  ▲ 26 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Creative Development: Modeling a Human Marionette in Softimage and ZBrush

Год выпуска: 2012
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/11/training.php?pid=704
Автор: Daniele Angelozzi
Продолжительность: 5 ч. 34 мин.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character. We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can bring up a huge speed up to your usual modeling and texturing workflow.
[spoiler="Содержание"]
1. Introduction and project overview
2. Creating the organic base mesh
3. Roughing out the shape of the base mesh
4. Blocking in the face shape
5. Posing the model with the ZSphere rig
6. Using DynaMesh to add refinement
7. Looking at modeling tools in Softimage
8. Blocking out the metal pieces
9. Starting to add details to the metal pieces
10. Continuing to add details to the metal pieces
11. Rigging and posing the metal arm
12. Procedural modeling using expressions
13. Using ICE to create chains
14. Refining the ICE tree
15. Adding some features to our ICE compound
16. Putting our procedural modeling concepts into practice
17. Creating finer organic details
18. Adding high frequency details
19. Detailing and texturing using Surface Noise
20. Starting to paint the skin
21. Finalizing the skin tones
22. Adding final props to the model
23. Creating a convincing look for the skin
24. Shading the metal pieces
25. Creating our final render in ZBrush
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s
Аудио: MP3, 44.1 KHz, 96.0 Kbps, Mono
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Необходимое ПО для выполнения проекта: ZBrush 4R3, Softimage 2012
Гарантирую сидирование только до 10 скачавших, далее поддерживаю раздачи по возможности

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