Creative Development - Motion Flow Rigging in Maya with Farley Chery [2011, ENG]

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Creative Development - Motion Flow Rigging in Maya with Farley Chery [2011, ENG] (Size: 2.25 GB)
  1. Introduction to the course.flv 14.14 MB
  10. Building the IK switches.flv 54 MB
  11. Cleaning up the auto clavicle interface.flv 84.87 MB
  12. Theory Pose space tools.flv 86.16 MB
  13. Pose space vs. Twist knee control.flv 36.65 MB
  14. Building the legs.flv 101.33 MB
  15. Fixing the reversed controls for the legs.flv 68.74 MB
  16. Cleaning up the leg interface for export.flv 73.95 MB
  17. Importing and setting up our invisible legs.flv 75.52 MB
  18. Setting up the auto swivel on the hips.flv 79.78 MB
  19. Continuing with the auto swivel functionality.flv 101.82 MB
  2. Introduction to the model and the end results.flv 78.48 MB
  20. Adding the other two axis to our automatic setup.flv 60.62 MB
  21. Creating a better solution to measure distance.flv 56.09 MB
  22. Dual constraints, exploring and resolving the issues.flv 48.42 MB
  23. Cleaning up the system and creating a hierarchy.flv 62.18 MB
  24. The auto hip switch.flv 59.91 MB
  25. Re-exploring the wheel and swivel a better solution.flv 77.62 MB
  26. Starting the nSpine.flv 50.71 MB
  27. Adding stretchy functionality to the nSpine.flv 62.62 MB
  28. Completing the last steps to adding in stretchiness.flv 69.52 MB
  29. A new method to add rotation to a spine.flv 33.28 MB
  3. Theory section programming nodes.flv 37.57 MB
  30. Uniting the leg system and the spine.flv 148.22 MB
  31. Wrapping up the legs and spine, looking at limitations and issues.flv 72.32 MB
  32. Finalizing the rig .flv 62.99 MB
  33. Bonus lesson tying the theoretical rig into a model.flv 87.92 MB
  34. Bonus lesson a quick explanation of the head controls.flv 59.94 MB
  4. Theory section faux constraints.flv 41.8 MB
  5. Theory section interdependent systems.flv 58.86 MB
  6. Creating the broken dependency loop for the auto shoulder.flv 64.93 MB
  7. The dependency system.flv 60.79 MB
  8. Finishing the automatic setup.flv 53.93 MB
  9. Adding in the IK handles.flv 65.36 MB
  project_files
  03.programming_nodes.ma 71.62 KB
  04.faux_constraints.ma 69.37 KB
  05.theory_interdependent_systems.ma 73.34 KB
  06.r_arm_begin_1.ma 792.87 KB
  06.r_arm_end_1.ma 811.18 KB
  07.r_arm_begin_2.ma 811.19 KB
  07.r_arm_end_2.ma 819.9 KB
  08.r_arm_begin_3.ma 819.9 KB
  08.r_arm_end_3.ma 825.54 KB
  09.r_arm_begin_4.ma 825.54 KB
  09.r_arm_end_4.ma 835.84 KB
  10.r_arm_begin_5.ma 834.21 KB
  10.r_arm_end_5.ma 841.08 KB
  11.r_arm_begin_6.ma 838.37 KB
  11.r_arm_end_6.ma 841.08 KB
  13.pose_space_vs_twist_control.ma 91.63 KB
  14.legs_begin_1.ma 900.59 KB
  14.legs_end_1.ma 911.07 KB
  15.legs_end_2.ma 910.12 KB
  16.legs_begin_3.ma 913.23 KB
  16.legs_end_3.ma 921.45 KB
  17.legs_begin_4.ma 1001.05 KB
  17.legs_end_4.ma 968.58 KB
  18.legs_begin_5.ma 971.27 KB
  18.legs_end_5.ma 989.34 KB
  19.legs_begin_6.ma 991.94 KB
  19.legs_end_6.ma 1004.09 KB
  20.legs_begin_7.ma 1004.1 KB
  20.legs_end_7.ma 1008.89 KB
  21.legs_begin_8.ma 1006.3 KB
  21.legs_end_8.ma 1011.01 KB
  22.legs_begin_9.ma 1015.44 KB
  22.legs_end_9.ma 1016.02 KB
  23.legs_begin_10.ma 1014.53 KB
  23.legs_end_10.ma 1023.42 KB
  24.legs_begin_11.ma 1 MB
  24.legs_end_11.ma 1.01 MB
  25.legs_begin_12.ma 1.01 MB
  25.legs_end_12.ma 1.01 MB
  26.spine_begin_1.ma 1.02 MB
  26.spine_end_1.ma 1.02 MB
  27.spine_begin_2.ma 1.02 MB
  27.spine_end_2.ma 1.05 MB
  28.spine_begin_3.ma 1.05 MB
  28.spine_end_3.ma 1.05 MB
  29.spine_begin_4.ma 1.05 MB
  29.spine_end_4.ma 1.06 MB
  30.spine_begin_5.ma 1.06 MB
  30.spine_end_5.ma 1.06 MB
  31.spine_begin_6.ma 1.06 MB
  31.spine_end_6.ma 1.07 MB
  32.spine_begin_8.ma 1.07 MB
  32.spine_end_8.ma 1.51 MB
  Final_version.ma 7.46 MB
  ▲ 88 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya

Creative Development - Motion Flow Rigging in Maya with Farley Chery

Год выпуска: 2011
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com
Продолжительность: 7h 8min
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this course, Farley Chery will be introducing extraordinary new rigging concepts to help animators achieve natural fluidity in our body movement. He will cover different theories and methods used in combination to give natural articulation that occurs during body movement. The artist will explain the theory and reasoning through the rig development process. This leads into the creation of an innovative shoulder setup, based on the postion of the elbows mimicking the proper actions of human anatomy, which uses the concepts covered to make it intuitive to use in both FK and IK systems. This implementation of a remarkable no flip knee setup, which is used to create an automatic hip system, magically orients itself to the average position of the knees allowing for quick and natural poses for the character. This course is concluded by building a squash and stretch nSpine and an easy method for creating spine twists. These revolutionary methods come directly from the artist and can not be found anywhere else.

Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 1280x720, 16:9, 15,000fps, 8bit, 1000 Kbps
Аудио: MP3, 44,1KHz, 96Kbit, 1channel
[spoiler="Содержание"]
1. Introduction to the course 1 min. 28 sec.
2. Introduction to the model and the end results 8 min. 26 sec.
3. Theory section: Programming nodes 8 min. 5 sec.
4. Theory section: Faux constraints 8 min. 9 sec.
5. Theory section: Interdependent systems 10 min. 42 sec.
6. Creating the broken dependency loop for the auto shoulder 16 min. 38 sec.
7. The dependency system 13 min. 30 sec.
8. Finishing the automatic setup 10 min. 55 sec.
9. Adding in the IK handles 14 min. 27 sec.
10. Building the IK switches 10 min. 45 sec.
11. Cleaning up the auto clavicle interface 19 min. 13 sec.
12. Theory: Pose space tools 17 min. 1 sec.
13. Pose space vs. Twist knee control 4 min. 38 sec.
14. Building the legs 18 min. 53 sec.
15. Fixing the reversed controls for the legs 12 min. 51 sec.
16. Cleaning up the leg interface for export 13 min. 52 sec.
17. Importing and setting up our invisible legs 17 min. 38 sec.
18. Setting up the auto swivel on the hips 15 min. 23 sec.
19. Continuing with the auto swivel functionality 17 min. 30 sec.
20. Adding the other two axis to our automatic setup 9 min. 45 sec.
21. Creating a better solution to measure distance 11 min. 13 sec.
22. Dual constraints, exploring and resolving the issues 10 min. 19 sec.
23. Cleaning up the system and creating a hierarchy 15 min. 51 sec.
24. The auto hip switch 12 min. 9 sec.
25. Re-exploring the wheel and swivel: A better solution 16 min. 18 sec.
26. Starting the nSpine 8 min. 9 sec.
27. Adding stretchy functionality to the nSpine 12 min. 45 sec.
28. Completing the last steps to adding in stretchiness 12 min. 44 sec.
29. A new method to add rotation to a spine 7 min. 37 sec.
30. Uniting the leg system and the spine 25 min. 52 sec.
31. Wrapping up the legs and spine, looking at limitations and issues 14 min. 41 sec.
32. Finalizing the rig 10 min. 30 sec.
33. Bonus lesson: Tying the theoretical rig into a model 11 min. 19 sec.
34. Bonus lesson: A quick explanation of the head controls 8 min. 37 sec.
[/spoiler]
[spoiler="Скриншоты"]

[/spoiler]

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