Creative Development: Tornado Particle Effects in 3ds Max and FumeFX [2011, ENG]

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Creative Development: Tornado Particle Effects in 3ds Max and FumeFX [2011, ENG] (Size: 663.01 MB)
  01_Introduction_to_the_artist.flv 17.24 MB
  02_Project_overview.flv 56.64 MB
  03_Particle_Flow_tornado_logic.flv 61.32 MB
  04_Using_Particle_Flow_forces.flv 93.29 MB
  05_Getting_familiar_with_FumeFX.flv 82.16 MB
  06_Continuing_to_explore_FumeFX.flv 61.42 MB
  07_Using_particles_as_emitters_for_FumeFX.flv 76.93 MB
  08_Letting_FumeFX_advect_Pflow_particles.flv 73.86 MB
  09_Diving_deeper_into_Krakatoa.flv 53.72 MB
  10_Loading_the_particles_from_disk.flv 30.93 MB
  11_Fixing_artifacts_in_the_final_composite.flv 54.36 MB
  project_files
  project_files
  Fume_Learning.max 184 KB
  Krakatoa_Testing.max 420 KB
  Tornado_Rig.max 576 KB

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk 3ds Max

Creative Development: Tornado Particle Effects in 3ds Max and FumeFX

Год выпуска: 2011
Производитель: Digital-Tutors
Сайт производителя: http://www.digitaltutors.com/
Автор: Matt Radford
Продолжительность: 1 hrs. 46 min.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques. This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we’ll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We’ll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we’ll look at some techniques to fix artifacts in NUKE.
[spoiler="Содержание"]
1. Introduction to the artist
2. Project overview
3. Particle Flow tornado logic
4. Using Particle Flow forces
5. Getting familiar with FumeFX
6. Continuing to explore FumeFX
7. Using particles as emitters for FumeFX
8. Letting FumeFX advect Pflow particles
9. Diving deeper into Krakatoa
10. Loading the particles from disk
11. Fixing artifacts in the final composite
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: Flash Video 4 1280x720 15fps 1000 Kbps
Аудио: MPEG Audio Layer 3 44100Hz mono 96kbps
[spoiler="Скриншоты"]

[/spoiler]

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