Digital-Tutors - Introduction to Modeling for Games in 3ds Max

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Digital-Tutors - Introduction to Modeling for Games in 3ds Max (Size: 3.7 GB)
  01_Introduction_and_Project_Overview.mp4 10.83 MB
  02_Overview_of_the_game_modeling_pipeline.mp4 125.69 MB
  03_Organizing_the_high_polygon_version.mp4 113.68 MB
  04_Exploding_the_high_polygon_model.mp4 45.89 MB
  05_Modeling_the_low_poly_tire.mp4 90.93 MB
  06_Reusing_the_high_poly_geometry.mp4 81.69 MB
  07_Modeling_the_low_poly_wheel_pivot.mp4 101.6 MB
  08_Cleaning_up_the_frame.mp4 101.11 MB
  09_Modeling_the_spring_connectors.mp4 102.04 MB
  10_Modeling_the_spring.mp4 164.44 MB
  11_Creating_the_spoiler.mp4 145.3 MB
  12_Retopologizing_the_car_shell.mp4 131.02 MB
  13_Continuing_the_retopologizing_process.mp4 97.76 MB
  14_Blocking_in_the_edge_flow.mp4 90.46 MB
  15_Filling_in_the_gaps.mp4 104.01 MB
  16_Working_on_the_next_hole.mp4 121.85 MB
  17_Finishing_the_car_shell.mp4 151.24 MB
  18_Beginning_the_unwrap_process.mp4 93.83 MB
  19_Continuing_the_unwrapping_process.mp4 92.72 MB
  20_Unwrapping_the_frame.mp4 127.86 MB
  21_Unwrapping_the_springs.mp4 96.27 MB
  22_Unwrapping_spring_connectors.mp4 51.91 MB
  23_Unwrapping_the_bumper,axle_and_tire.mp4 65.56 MB
  24_Unwrapping_the_wheel.mp4 86.58 MB
  25_Unwrapping_the_wheel_pivot.mp4 55.46 MB
  26_Combining_the_UVs.mp4 56.41 MB
  27_Packing_the_UVs.mp4 156.06 MB
  28_Continuing_the_packing_process.mp4 198.38 MB
  29_Checking_the_UVs.mp4 80.78 MB
  30_Baking_the_normal_map.mp4 158.92 MB
  31_Finalizing_the_normal_map.mp4 131.78 MB
  32_Assembling_the_low_polygon_car.mp4 120.8 MB
  33_Baking_the_ambient_occlusion_map.mp4 57.19 MB
  project_files
  3ds Max Files
  3ds Max Files.mxp 2.31 KB
  assets
  images
  background.jpg?042148 809 B
  sceneassets
  images
  UV Checker Map.jpg?042148 317.46 KB
  scenes
  02_Begin.max 6.41 MB
  03_Begin.max 6.4 MB
  04_Begin.max 9.03 MB
  05_Begin.max 9.25 MB
  06_Begin.max 9.29 MB
  07_Begin.max 9.32 MB
  08_Begin.max 9.82 MB
  09_Begin.max 9.54 MB
  10_Begin.max 9.57 MB
  11_Begin.max 9.68 MB
  12_Begin.max 9.7 MB
  13_Begin.max 9.7 MB
  14_Begin.max 9.7 MB
  15_Begin.max 9.7 MB
  16_Begin.max 9.71 MB
  17_Begin.max 9.71 MB
  18_Begin.max 9.73 MB
  19_Begin.max 9.82 MB
  20_Begin.max 9.83 MB
  21_Begin.max 9.9 MB
  22_Begin.max 9.94 MB
  23_Begin.max 9.97 MB
  24_Begin.max 10.03 MB
  25_Begin.max 10.06 MB
  26_Begin.max 10.09 MB
  27_Begin.max 10.34 MB
  28_Begin.max 9.78 MB
  29_Begin.max 9.78 MB
  30_Begin.max 9.57 MB
  31_Begin.max 9.6 MB
  32_Begin.max 9.78 MB
  33_Begin.max 10.67 MB
  33_End.max 10.78 MB
  Images
  Car_Normal.tga 43.66 MB
  Car_Normal_repaired.tga 16 MB
  Front_Silohuette.jpg?042148 49.44 KB
  LP_FinalCompleteMap.tga 7.04 MB
  Perspective_Silohuette.jpg?042148 54.07 KB
  Profile_Silohuette.jpg?042148 64.16 KB
  ▲ 75 total files

Description


http://www.digitaltutors.com/tutorial/1203-Introduction-to-Modeling-for-Games-in-3ds-Max

Software used
3ds Max 2014

What you will learn
In this series of 3ds Max tutorials we will get an introduction to the modeling pipeline for games.

We'll start out by learning how to organize our high-poly model and begin separating its parts to create an exploded version of the model. This will help us during the modeling and baking phase of our project.

From there we'll begin modeling the low polygon version of the RC car and discuss many of the key tools and techniques for game modeling. We'll discuss ways to reuse models from the high-polygon version and then use the Graphite Modeling tools to learn how the retopologize workflow works.

Once we've finished modeling we'll begin unwrapping our low-polygon version and discuss how to properly pack our UVs to get the most out of our textures. To wrap the training course up, we'll learn how to bake maps that will give us the high-poly look we desire on our low-poly model.

By the end of this tutorial, you will have a solid understanding of how to model for video games and you'll have all the skills you need to begin creating your own game models.

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