Digital-Tutors - Introduction to Modeling in 3ds Max

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Digital-Tutors - Introduction to Modeling in 3ds Max (Size: 3.08 GB)
  01_Introduction_and_Project_Overview.mp4 14.45 MB
  02_Working_with_Geometry.mp4 117.89 MB
  03_Working_with_Splines.mp4 71.85 MB
  04_Smoothing_Workflows.mp4 66.17 MB
  05_Organization_and_Hierarchy.mp4 78.17 MB
  06_Setting_up_reference_images.mp4 64.93 MB
  07_Blocking_in_the_car_shell.mp4 139.22 MB
  08_Adding_detail_to_the_car_shell.mp4 95.64 MB
  09_Modeling_the_tires.mp4 64.38 MB
  10_Modeling_the_wheel.mp4 112.22 MB
  11_Modeling_the_screw_head.mp4 68.73 MB
  12_Assembling_the_wheels.mp4 88.99 MB
  13_Modeling_the_springs.mp4 140.07 MB
  14_Adding_tire_tread.mp4 88.33 MB
  15_Modeling_the_frame.mp4 85.71 MB
  16_Modeling_the_carriage.mp4 130.86 MB
  17_Modeling_the_spring_connectors.mp4 108.28 MB
  18_Assembling_the_suspension_parts.mp4 128.44 MB
  19_Mirroring_the_suspension_parts.mp4 48.15 MB
  20_Modeling_the_spoiler.mp4 70.84 MB
  21_Connecting_the_spoiler_to_the_frame.mp4 56.31 MB
  22_Modeling_the_bumper.mp4 80.89 MB
  23_Modeling_the_car_shell_cover.mp4 140.82 MB
  24_Modeling_the_antenna.mp4 116.37 MB
  25_Blocking_in_the_remote.mp4 77.23 MB
  26_Blocking_in_the_control_knobs.mp4 87.39 MB
  27_Modeling_the_remote_surface_detail.mp4 114.57 MB
  28_Cleaning_up_the_geometry_and_organizing_the_scene.mp4 114.25 MB
  29_Assigning_basic_materials.mp4 109.98 MB
  30_UV_Basics.mp4 91.02 MB
  31_Texture_painting_overview.mp4 102.1 MB
  project_files
  3ds Max Files
  3ds Max Files.mxp 2.21 KB
  assets
  images
  background.jpg?042148 809 B
  sceneassets
  images
  CarShellCover_Bump.jpg?042148 364.14 KB
  CarShellCover_Diffuse.jpg?042148 413.7 KB
  CarShell_Bump.jpg?042148 1.19 MB
  CarShell_Diffuse.jpg?042148 1.54 MB
  Front_Reference.png 975.48 KB
  Profile_Reference.png 1.2 MB
  SpoilerFinsREV_Bump.jpg?042148 308.57 KB
  SpoilerFinsREV_Diffuse.jpg?042148 524.01 KB
  SpoilerFins_Bump.jpg?042148 308.58 KB
  SpoilerFins_Diffuse.jpg?042148 520.96 KB
  SpoilerMain_Bump.jpg?042148 322.76 KB
  SpoilerMain_Diffuse.jpg?042148 549.39 KB
  Top_Reference.png 2.05 MB
  scenes
  02_Begin.max 324 KB
  03_Begin.max 176 KB
  04_Begin.max 176 KB
  05_Begin.max 184 KB
  06_Begin.max 220 KB
  07_Begin.max 364 KB
  08_Begin.max 380 KB
  09_Begin.max 400 KB
  10_Begin.max 440 KB
  11_Begin.max 524 KB
  12_Begin.max 596 KB
  13_Begin.max 640 KB
  14_Begin.max 852 KB
  15_Begin.max 4.44 MB
  16_Begin.max 4.45 MB
  17_Begin.max 4.55 MB
  18_Begin.max 4.57 MB
  19_Begin.max 8.79 MB
  20_Begin.max 17.06 MB
  21_Begin.max 17.09 MB
  22_Begin.max 17.11 MB
  23_Begin.max 17.13 MB
  24_Begin.max 17.16 MB
  25_Begin.max 17.27 MB
  26_Begin.max 17.48 MB
  27_Begin.max 17.58 MB
  28_Begin.max 17.66 MB
  29_Begin.max 17.74 MB
  30_Begin.max 17.91 MB
  30_End.max 7.77 MB
  31_Begin.max 17.97 MB
  31_End.max 7.77 MB
  Referenced Files
  PSD
  CarShellCover.psd 2.48 MB
  CarShell_Main.psd 6.96 MB
  SpoilerFins.psd 2.36 MB
  SpoilerMain.psd 4.31 MB
  ▲ 82 total files

Description


http://www.digitaltutors.com/tutorial/1180-Introduction-to-Modeling-in-3ds-Max-2014

Software used
3ds Max 2014

What you will learn
We'll begin this 3ds Max modeling tutorial by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient.

We’ll also take a look at several modeling tools, including polygonal tools like extrude and the swift loop tool for adding resolution, Spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. We’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models.

We’re going to take a slightly different approach to this introductory training, in that we're not going to talk about all of 3ds Max’s modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process.

If you have questions on a specific tool, try doing a search and you're sure to find a lesson on it. Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable for you.

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