Digital Tutors - Using Cloth Simulations with a Mechanical Rig i

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Digital Tutors - Using Cloth Simulations with a Mechanical Rig i (Size: 596.82 MB)
  01. Introduction and project overview.mp4 2.71 MB
  02. Walking through the scene.mp4 8.39 MB
  03. Building joints with cloth simulation.mp4 16.89 MB
  04. Starting the crane rig.mp4 22.11 MB
  05. Rigging up the pulleys.mp4 27.05 MB
  06. Finishing the crane rig.mp4 12.64 MB
  07. Setting up the wrap deform.mp4 29.67 MB
  08. Starting the cloth simulation.mp4 24.69 MB
  09. Applying cloth simulation to the rig.mp4 21.65 MB
  10. Dealing with stretching and joint pulling.mp4 28.42 MB
  11. Finishing the crane and setting up test animations.mp4 23.2 MB
  12. Creating a start position for the rope in the second example.mp4 23.88 MB
  13. Finishing the rope and adding curves for deformers.mp4 26.63 MB
  14. Dealing with inherited cloth nodes.mp4 24.86 MB
  15. Duplicating the buckets.mp4 25.43 MB
  16. Dealing with the one frame lag problem.mp4 23.32 MB
  17. Finishing the constraints.mp4 28.35 MB
  18. Cleaning up and final thoughts.mp4 24.72 MB
  Project_Files.rar 202.21 MB
  ▲ 19 total files

Description


http://www.digitaltutors.com/tutorial/1550-Using-Cloth-Simulations-with-a-Mechanical-Rig-in-Maya


Throughout these lessons you will learn how to create ropes and pulleys with cloth simulation and how to merge that with a mechanical rig with all the animation controls one would expect.This tutorial will have two project examples in it.
The first is meant to teach you some things one needs to keep and eye out for when bringing simulation into a rig. You will learn how to create pivot, point and hinged constraints within nCloth. Set driven keys will be used to help move the cloth to get the results we are after. Finally I will be showing you how to deal with stretching in your ridged mechanical parts. All this will give a simulated rig that will interact with your environment at a frame rate that will allow for close to real time interaction.The second project will give another example on how to go about setting up a semi mechanical simulated rig. You can expect to learn many of the exotic issues a rig like this will bring, but more importantly how to work your way around them.
01. Introduction and project overview 00:58
02. Walking through the scene 03:35
03. Building joints with cloth simulation 06:29
04. Starting the crane rig 09:32
05. Rigging up the pulleys 10:49
06. Finishing the crane rig 04:33
07. Setting up the wrap deform 12:16
08. Starting the cloth simulation 09:30
09. Applying cloth simulation to the rig 08:30
10. Dealing with stretching and joint pulling 11:23
11. Finishing the crane and setting up test animations 08:47
12. Creating a start position for the rope in the second example 09:36
13. Finishing the rope and adding curves for deformers 10:04
14. Dealing with inherited cloth nodes 10:02
15. Duplicating the buckets 10:21
16. Dealing with the one frame lag problem 09:35
17. Finishing the constraints 10:55
18. Cleaning up and final thoughts 09:37

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