| 1. Introduction to rigging and animating vehicles in Maya.mov | 23.38 MB | ||
| 10. Blocking the animation.mov | 201.04 MB | ||
| 11. Finessing the car rotation.mov | 152.87 MB | ||
| 12. Animating the wheels.mov | 110.54 MB | ||
| 13. Animating the suspension.mov | 156.86 MB | ||
| 2. Preparing the model for rigging.mov | 132.31 MB | ||
| 3. Setting up the steering controls.mov | 229.2 MB | ||
| 4. Setting up individual wheel controls.mov | 86.51 MB | ||
| 5. Rigging the suspension.mov | 192.31 MB | ||
| 6. Setting up the global control.mov | 143.73 MB | ||
| 7. Colorizing the control curves.mov | 53.28 MB | ||
| 8. Locking and hiding unnecessary control curve attributes.mov | 76.75 MB | ||
| 9. Limit control curve values.mov | 125.6 MB | ||
| project_files | |||
| Maya Files | |||
| 02_Preparing_the_model_for_rigging.mb | 7.16 MB | ||
| 03_Setting_up_the_Steering_Controls.mb | 7.16 MB | ||
| 04_Setting_up_Individual_Wheel_Controls.mb | 7.16 MB | ||
| 05_Rigging_the_Suspension.mb | 7.17 MB | ||
| 06_Setting_up_the_Global_Control.mb | 7.18 MB | ||
| 07_Colorizing_the_Control_Curves.mb | 7.18 MB | ||
| 08_Locking_Unnecessary_Curve_Attributes.mb | 7.18 MB | ||
| 09_Limit_Control_Curve_Values.mb | 7.18 MB | ||
| 10_Blocking_Animation.mb | 7.18 MB | ||
| 11_Finessing_Car_Rotation.mb | 7.2 MB | ||
| 12_Animating_the_Wheels.mb | 7.21 MB | ||
| 13_Animating_the_Suspension.mb | 7.21 MB | ||
| 14_Final_Animation.mb | 7.21 MB | ||
| Ishraq Project | |||
| 03_Setting_up_the_Steering_Controls.mb | 7.33 MB | ||
| Individual control.mb | 7.34 MB | ||
| Lock & hide.mb | 7.19 MB | ||
| Move and global ctrl.mb | 7.19 MB | ||
| SUS rig.mb | 7.34 MB | ||
| Wheel automated rotation.mb | 7.2 MB | ||
| tmp | |||
| Full complete by me.iff | 1.27 MB | ||
| mustangnewpass | |||
| masterLayer.0001.tga | 3.52 MB | ||
| workspace.mel | 71 B | ||
| READ ME - Terms and Conditions.txt | 2 KB | ||
| sourceImages | |||
| .mayaSwatches | |||
| Asphalt Standard.jpg?042148.swatch | 12.26 KB | ||
| Mustang_tire_Bump.jpg?042148.swatch | 3.98 KB | ||
| N010_1500.hdr.swatch | 3.7 KB | ||
| discBrake_bump.jpg?042148.swatch | 12.25 KB | ||
| discBrake_color.jpg?042148.swatch | 11.55 KB | ||
| saleen_tire_Bump.jpg?042148.swatch | 3.98 KB | ||
| Asphalt Standard.jpg?042148 | 912.32 KB | ||
| Mustang.mtl | 7.51 KB | ||
| Mustang_tire_Bump.jpg?042148 | 162.08 KB | ||
| N010_1500.hdr | 768.42 KB | ||
| asphalt texture 14.jpg?042148 | 2.12 MB | ||
| asphaltTexture_0004.jpg?042148 | 3.49 MB | ||
| discBrake_bump.jpg?042148 | 779.39 KB | ||
| discBrake_color.jpg?042148 | 557.65 KB |
In this course we will go over how to properly rig and animate a vehicle in Maya. In this series of lessons we will learn how to rig vehicles in Maya and learn proper vehicle animation techniques. Throughout this series we will learn how to create a seamless vehicle rig that will provide the animator with the control needed to create realistic animation. We will start with preparing our model for rigging with a proper naming convention and hierarchy. Step by step we will learn how to set up controls for steering and rotating the wheels as well as building a full custom suspension. We will learn how to clean up our rig to make it simpler to use and be seamlessly passed off to an animator. We will also go through the process of creating realistic animation including setting up a shot camera, blocking the animation, adjusting the animation curves and viewing a motion trail. We will also cover animating the suspension for our car to give the it a sense of weight.
Here's the course introduction: http://www.digitaltutors.com/tutorial/69-Vehicle-Animation-Dynamics-in-Maya
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