Digital Tutors - Game Character Creation in 3ds Max and ZBrush

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Digital Tutors - Game Character Creation in 3ds Max and ZBrush (Size: 3.69 GB)
  01_Introduction_and_project_overview.flv 6.6 MB
  02_Defining_the_main_shape_with_DynaMesh.flv 154.26 MB
  03_Continuing_to_shape_our_character.flv 65.04 MB
  04_Building_our_character's_legs.flv 104.85 MB
  05_Starting_to_make_the_clothes_in_3ds_Max.flv 153.91 MB
  06_Exporting_our_character_from_3ds_Max_to_ZBrush_.flv 32.62 MB
  07_Making_new_elements_for_our_model.flv 106.42 MB
  08_Continuing_to_refine_the_base_elements.flv 55.46 MB
  09_Using_Transpose_Master_to_rotate_the_arm.flv 105.32 MB
  10_Separating_the_armor_from_the_arm.flv 40.16 MB
  11_Making_the_refined_high_poly_armor.flv 62.85 MB
  12_Continuing_to_make_a_high_poly_version_of_the_armor.flv 42.61 MB
  13_Adding_detail_to_the_armor.flv 58.71 MB
  14_Building_in_more_armor_detail_in_3ds_Max.flv 20.82 MB
  15_Starting_to_detail_the_head_in_ZBrush.flv 52.01 MB
  16_Continuing_to_refine_the_head.flv 20.2 MB
  17_Adding_more_detail_to_the_head.flv 14.21 MB
  18_Rotating_the_head_and_sketching_the_hair.flv 52.35 MB
  19_Sending_the_bracelet_mesh_to_3ds_Max.flv 40.91 MB
  20_Starting_to_retopologize_the_arm_plate.flv 66.71 MB
  21_Beginning_to_tweak_the_arm_plate_shape.flv 55.49 MB
  22_Continuing_to_refine_the_shape_of_our_character's_arm_plate.flv 44.83 MB
  23_Starting_to_tweak_the_clothes.flv 63.59 MB
  24_Adding_some_other_cloth_elements.flv 94.76 MB
  25_Creating_a_rope_in_3ds_Max.flv 88.75 MB
  26_Modeling_a_belt_strap_for_our_character.flv 29.26 MB
  27_Refining_the_belt_buckle.flv 57.2 MB
  28_Continuing_to_refine_the_belt_buckle.flv 49.96 MB
  29_Adding_details_to_the_clothes.flv 62.32 MB
  30_Building_in_some_details_to_the_metal_armor.flv 109.56 MB
  31_Continuing_to_add_details_to_the_metal_armor.flv 35.4 MB
  32_Defining_the_arm_shape.flv 175.26 MB
  33_Adding_a_piece_of_armor_on_the_arms.flv 64.05 MB
  34_Redefining_the_armor_in_ZBrush.flv 28.22 MB
  35_Continuing_to_tweak_the_shape_of_the_armor.flv 70.1 MB
  36_Adding_some_details_to_our_high_polygon_model_in_ZBrush.flv 11.88 MB
  37_Adding_scratches_and_imperfections_to_the_armor.flv 118.18 MB
  38_Creating_imperfections_on_our_character's_face.flv 45.15 MB
  39_Sending_the_high_poly_mesh_to_3ds_Max.flv 117.85 MB
  40_Working_on_our_final_low_polygon_mesh.flv 105.31 MB
  41_Modeling_the_final_arm_mesh.flv 29.89 MB
  42_Starting_to_model_the_low_polygon_clothes.flv 71.58 MB
  43_Finishing_our_character's_clothes.flv 24.27 MB
  44_Creating_UV_maps_for_the_torso.flv 61.66 MB
  45_Continuing_to_unwrap_the_UVs_for_our_character.flv 41.71 MB
  46_Rearranging_the_UVs_in_3ds_Max.flv 15.97 MB
  47_Unwrapping_the_UVs_for_the_head.flv 31.5 MB
  48_Baking_the_normal_and_occlusion_maps.flv 24.7 MB
  49_Applying_the_normal_and_occlusion_maps_to_the_head.flv 33.97 MB
  50_Combining_our_maps_in_Photoshop.flv 18.8 MB
  51_Projecting_our_masks_in_3ds_Max.flv 19.83 MB
  52_Starting_to_make_the_base_textures_in_Photoshop.flv 32.3 MB
  53_Creating_the_base_colors_for_our_character's_head.flv 26.97 MB
  54_Painting_base_colors_for_our_character's_clothes.flv 28.77 MB
  55_Continuing_to_paint_base_colors_for_our_character's_clothes.flv 12.01 MB
  56_Projecting_our_textures_on_the_final_model_in_Mudbox.flv 63.34 MB
  57_Using_Mudbox_and_Photoshop_to_tweak_the_head_texture.flv 59.71 MB
  58_Refining_our_character's_hair_texture.flv 45.76 MB
  59_Detailing_the_armor_textures_in_Photoshop.flv 48.87 MB
  60_Adding_some_refinement_to_the_cloth_textures.flv 70.73 MB
  61_Continuing_to_refine_the_cloth_textures.flv 42.15 MB
  62_Starting_to_add_hair_and_fur_to_our_low_polygon_character.flv 55.58 MB
  63_Finishing_the_fur_for_our_character.flv 40.32 MB
  64_Finalizing_our_character's_hair.flv 32.59 MB
  65_Making_specular_and_gloss_maps.flv 27.49 MB
  66_Finishing_our_specular_and_gloss_maps.flv 15.49 MB
  67_Creating_specular_and_gloss_maps_for_the_head.flv 44.38 MB
  68_Reviewing_our_final_render.flv 27.49 MB
  project_files
  3dsMax_Project.mxp 1.82 KB
  ReadMe.txt 132 B
  assets
  images
  background.jpg?042148 808 B
  renderoutput
  warrior_finalshot.jpg?042148 2.03 MB
  sceneassets
  images
  cloth_diffuse.tga 3 MB
  cloth_normal.tga 3 MB
  cloth_specular.tga 4 MB
  head_diffuse.tga 4 MB
  head_normal.tga 3 MB
  head_specular.tga 4 MB
  lowerbody_diffuse.tga 3 MB
  lowerbody_normal.tga 3 MB
  lowerbody_specular.tga 4 MB
  sword_diffuse.tga 768.04 KB
  sword_emissive.tga 768.04 KB
  sword_normal.tga 768.04 KB
  sword_specular.tga 768.04 KB
  upperbody_diffuse.tga 4 MB
  upperbody_normal.tga 3 MB
  upperbody_specular.tga 4 MB
  scenes
  warrior.max 1.95 MB
  ▲ 89 total files

Description


Digital Tutors - Game Character Creation in 3ds Max and ZBrush

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