Digital Tutors - Introduction to Unreal Engine 4

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Digital Tutors - Introduction to Unreal Engine 4 (Size: 2.64 GB)
  -More Torrents-.url 110 B
  01. Introduction and project overview.mp4 7.96 MB
  02. Creating a new project.mp4 26.96 MB
  03. Unreal Engine interface overview.mp4 34.71 MB
  04. Customizing the interface.mp4 39.14 MB
  05. Viewport navigation.mp4 34.06 MB
  06. Placing and manipulating actors.mp4 43.19 MB
  07. Utilizing advanced manipulation techniques.mp4 35.65 MB
  08. BSP geometry basics.mp4 44.43 MB
  09. The content browser.mp4 25.31 MB
  10. Blocking in the level.mp4 47.08 MB
  11. Cutting out windows.mp4 48.65 MB
  12. Finishing the blocking phase.mp4 41.74 MB
  13. Importing static mesh assets.mp4 33.69 MB
  14. Placing our walls.mp4 44.46 MB
  15. Finishing the outside walls.mp4 47.35 MB
  16. Finishing the room structure.mp4 51.98 MB
  17. Placing the doors and windows.mp4 55.6 MB
  18. Lighting basics.mp4 34.14 MB
  19. Material editor basics.mp4 39.11 MB
  20. Creating our first material.mp4 38.89 MB
  21. Creating a painted wood material.mp4 39.32 MB
  22. Finishing the painted wood material.mp4 41.44 MB
  23. Using parameters to set up instanced materials.mp4 37.15 MB
  24. Using instanced materials.mp4 49.94 MB
  25. Applying materials to our room.mp4 59.8 MB
  26. Lighting the environment.mp4 53.98 MB
  27. Creating a landscape.mp4 39.71 MB
  28. Adding foliage to the landscape.mp4 52.99 MB
  29. Set dressing basics.mp4 64.43 MB
  30. Finalizing the visuals.mp4 18.81 MB
  31. Creating a toggleable light.mp4 57.76 MB
  Introduction to Unreal Engine 4.zip 1.38 GB
  Readme.txt 376 B
  ▲ 34 total files

Description


Introduction to Unreal Engine 4

Requirements: Unreal Engine 4.0
Runtime: 4h 1m
Project Files Included

In this tutorial we will learn the basics of working in the Unreal Editor.

We'll start our journey by learning the basics through exploring the interface, learning how to navigate and manipulate the viewports, how to place and manipulate actors and how to effectively use BSP geometry.

Once we've gotten the hang of the basics, we'll dive into blocking out our interior room. Here we'll learn how the blocking phase is a critical part of creating levels in Unreal. After that, we'll replace that geometry with static mesh assets that will be used for the final look of our level.

Buy the course:
http://www.digitaltutors.com/tutorial/1609-Introduction-to-Unreal-Engine-4

View me on KAT: https://kat.cr/user/ghost_potato/

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