| 001 Welcome.mp4 | 14.6 MB | ||
| 001_Head_Modelling.max | 135.8 MB | ||
| 001_Hub_Creation.max | 134.7 MB | ||
| 001_MainWheel_Support.max | 135.2 MB | ||
| 001_Piston_Support.max | 135.8 MB | ||
| 001_Scoop_Base.max | 136 MB | ||
| 002 What you should know before watching this course.mp4 | 2.2 MB | ||
| 002_Eye_Socket_Modelling.max | 135.8 MB | ||
| 002_Hub_Shaping.max | 134.8 MB | ||
| 002_Piston_Support_UVs.max | 135.8 MB | ||
| 002_Scoop_Refinement.max | 136.1 MB | ||
| 002_Support_Refining.max | 135.3 MB | ||
| 003 Using the exercise files.mp4 | 1.9 MB | ||
| 003_Creating_Wheels.max | 135.3 MB | ||
| 003_Detailing.max | 135.9 MB | ||
| 003_Hub_Unwrapping.max | 134.8 MB | ||
| 003_Scoop_UV_Mapping.max | 136.1 MB | ||
| 003_Support_Arm.max | 135.9 MB | ||
| 004 Setting up the Max project.mp4 | 8 MB | ||
| 004_Arm_Detailing.max | 135.9 MB | ||
| 004_DriveShaft_Pt1.max | 134.9 MB | ||
| 004_Head_Unwrapping.max | 135.9 MB | ||
| 004_Mesh_Combining.max | 136.1 MB | ||
| 004_Wheel_Detail.max | 135.3 MB | ||
| 005 A quick word about gamma and scale.mp4 | 6.7 MB | ||
| 005_Arm_Unwrapping.max | 135.9 MB | ||
| 005_DriveShaft_Pt2.max | 134.6 MB | ||
| 005_Model_Exporting.max | 136.3 MB | ||
| 005_UV_Preparation.max | 135.3 MB | ||
| 006 Setting up the scene.mp4 | 10.5 MB | ||
| 006_Piston_Building.max | 135.9 MB | ||
| 006_Symmetry_Modifiers.max | 134.9 MB | ||
| 006_Wheel_Unwrapping.max | 135.3 MB | ||
| 007 Creating the hub.mp4 | 22 MB | ||
| 007_DriveShaft_Mapping.max | 134.9 MB | ||
| 007_Piston_UV_Creation.max | 135.9 MB | ||
| 007_Single_Wheel_Creation.max | 135.4 MB | ||
| 008 Shaping the hub.mp4 | 16.4 MB | ||
| 008_Drive_Cylinder_Building.max | 135 MB | ||
| 008_Piston_Connector.max | 136 MB | ||
| 008_Wheel_UV_Creation.max | 135.5 MB | ||
| 009 Unwrapping the hub.mp4 | 17.6 MB | ||
| 009_Guide_Objects.max | 134.6 MB | ||
| 009_MainSupport_Creation.max | 135.5 MB | ||
| 009_Piston_Unwrapping.max | 136 MB | ||
| 010 Creating the drive shaft, part 1.mp4 | 16.1 MB | ||
| 010_Drive_Wheel_Detailing.max | 135 MB | ||
| 010_Support_UV_Mapping.max | 135.6 MB | ||
| 011 Creating the drive shaft, part 2.mp4 | 6.9 MB | ||
| 011_Drive_Wheel_Finishing.max | 135.1 MB | ||
| 011_Tread_Assembly_Modelling.max | 135.6 MB | ||
| 012 Using symmetry modifiers to keep the shape.mp4 | 19.8 MB | ||
| 012_Drive_Wheel_UVs.max | 135.2 MB | ||
| 012_Frame_Creation.max | 135.6 MB | ||
| 013 UV mapping the drive shaft.mp4 | 12 MB | ||
| 013_Frame_UV_Mapping.max | 135.7 MB | ||
| 014 Building the drive cylinder.mp4 | 13.3 MB | ||
| 014_Track_Modelling.max | 135.7 MB | ||
| 015 Using guide objects.mp4 | 17.4 MB | ||
| 015_Track_Unwrapping.max | 135.7 MB | ||
| 016 Detailing the drive wheel.mp4 | 22.3 MB | ||
| 017 Finishing off the drive wheel.mp4 | 17.8 MB | ||
| 018 Setting up UV maps for the wheels.mp4 | 11.7 MB | ||
| 019 Creating the main wheel support.mp4 | 23.6 MB | ||
| 020 Refining the wheel support model.mp4 | 16.9 MB | ||
| 021 Creating the wheels.mp4 | 17.1 MB | ||
| 022 Modeling the wheels detail.mp4 | 16.4 MB | ||
| 023 Prepping the model for UV unwrapping.mp4 | 17.6 MB | ||
| 024 Unwrapping the wheels and support.mp4 | 22.6 MB | ||
| 025 Creating the single wheel.mp4 | 17.8 MB | ||
| 026 Uwrapping the single wheel.mp4 | 10.5 MB | ||
| 027 Creating the main support.mp4 | 15.1 MB | ||
| 028 Unwrapping the main support.mp4 | 7.2 MB | ||
| 029 Modeling the tread assembly frame.mp4 | 17.8 MB | ||
| 030 Creating the rest of the frame.mp4 | 9.7 MB | ||
| 031 UV mapping the frame mesh.mp4 | 14.7 MB | ||
| 032 Using splines to create the tracks.mp4 | 14.5 MB | ||
| 033 Unwrapping the tracks.mp4 | 9.5 MB | ||
| 034 Modeling the head shape.mp4 | 22.6 MB | ||
| 035 Creating the eye sockets.mp4 | 24 MB | ||
| 036 Detailing the shape.mp4 | 15 MB | ||
| 037 Unwrapping the head.mp4 | 11.7 MB | ||
| 038 Creating the piston support.mp4 | 12.4 MB | ||
| 039 UV mapping the support.mp4 | 9.2 MB | ||
| 040 Creating the support arm.mp4 | 16.9 MB | ||
| 041 Detailing the end of the arm.mp4 | 9.8 MB | ||
| 042 Unwrapping the support arm.mp4 | 7.1 MB | ||
| 043 Building the piston.mp4 | 19 MB | ||
| 044 Mapping the piston.mp4 | 12.6 MB | ||
| 045 Creating the piston connector.mp4 | 16.2 MB | ||
| 046 Unwrapping the connector.mp4 | 16.3 MB | ||
| 047 Creating the scoop base shape.mp4 | 19.7 MB | ||
| 048 Refining the scoop.mp4 | 12.3 MB | ||
| 049 Unwrapping the scoop.mp4 | 7.2 MB | ||
| 050 Attaching the mesh back together.mp4 | 13.4 MB | ||
| 051 Exporting the model.mp4 | 9.2 MB | ||
| 052 Baking out the normal map.mp4 | 8.1 MB | ||
| 053 Fixing the normal map issue.mp4 | 16 MB | ||
| 054 Next steps.mp4 | 6.6 MB | ||
| Modelling_Shortcuts.kbdx | 51.4 KB | ||
| Modelling_Shortcuts.txt | 87.8 KB | ||
| SM_Lowpoly_Final.max | 5.4 MB | ||
| ▲ 102 total files | |||
Lynda - Game Art Model & UV Map a Low Poly Character
Details:
Lynda - Game Art: Model & UV Map a Low Poly Character
Size: 2.50 GB | Duration: 3h 37m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English
Expand your game artistry know-how by becoming skilled in low-polygon modeling. Joel Bradley shows how to model and UV map low-poly assets in this course. Joel takes you through the process, using 3ds Max, of modeling a low-poly character for use in in a game engine. He starts by providing an overview of tools and options to get you ready to set up a scene. Then he dives into character building and creation including, mapping, shaping, and using guide objects. Once the forms are established, Joel demonstrates how to unwrap, detail, texture, and refine a model. He concludes the course by showing how to finish, render, and export a model.
Topics include:
* Gamma and scale
* Setting up a scene
* Creation and shaping
* Using symmetry modifiers
* UV mapping
* Using guide objects
* Unwrapping
* Detailing and finishing
* Refining a model
* Prepping a model
* Exporting a model
* Fixing issues
* Normal map baking
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