Game Art Model & UV Map a Low Poly Character

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Game Art Model & UV Map a Low Poly Character (Size: 6.7 GB)
  001 Welcome.mp4 14.6 MB
  001_Head_Modelling.max 135.8 MB
  001_Hub_Creation.max 134.7 MB
  001_MainWheel_Support.max 135.2 MB
  001_Piston_Support.max 135.8 MB
  001_Scoop_Base.max 136 MB
  002 What you should know before watching this course.mp4 2.2 MB
  002_Eye_Socket_Modelling.max 135.8 MB
  002_Hub_Shaping.max 134.8 MB
  002_Piston_Support_UVs.max 135.8 MB
  002_Scoop_Refinement.max 136.1 MB
  002_Support_Refining.max 135.3 MB
  003 Using the exercise files.mp4 1.9 MB
  003_Creating_Wheels.max 135.3 MB
  003_Detailing.max 135.9 MB
  003_Hub_Unwrapping.max 134.8 MB
  003_Scoop_UV_Mapping.max 136.1 MB
  003_Support_Arm.max 135.9 MB
  004 Setting up the Max project.mp4 8 MB
  004_Arm_Detailing.max 135.9 MB
  004_DriveShaft_Pt1.max 134.9 MB
  004_Head_Unwrapping.max 135.9 MB
  004_Mesh_Combining.max 136.1 MB
  004_Wheel_Detail.max 135.3 MB
  005 A quick word about gamma and scale.mp4 6.7 MB
  005_Arm_Unwrapping.max 135.9 MB
  005_DriveShaft_Pt2.max 134.6 MB
  005_Model_Exporting.max 136.3 MB
  005_UV_Preparation.max 135.3 MB
  006 Setting up the scene.mp4 10.5 MB
  006_Piston_Building.max 135.9 MB
  006_Symmetry_Modifiers.max 134.9 MB
  006_Wheel_Unwrapping.max 135.3 MB
  007 Creating the hub.mp4 22 MB
  007_DriveShaft_Mapping.max 134.9 MB
  007_Piston_UV_Creation.max 135.9 MB
  007_Single_Wheel_Creation.max 135.4 MB
  008 Shaping the hub.mp4 16.4 MB
  008_Drive_Cylinder_Building.max 135 MB
  008_Piston_Connector.max 136 MB
  008_Wheel_UV_Creation.max 135.5 MB
  009 Unwrapping the hub.mp4 17.6 MB
  009_Guide_Objects.max 134.6 MB
  009_MainSupport_Creation.max 135.5 MB
  009_Piston_Unwrapping.max 136 MB
  010 Creating the drive shaft, part 1.mp4 16.1 MB
  010_Drive_Wheel_Detailing.max 135 MB
  010_Support_UV_Mapping.max 135.6 MB
  011 Creating the drive shaft, part 2.mp4 6.9 MB
  011_Drive_Wheel_Finishing.max 135.1 MB
  011_Tread_Assembly_Modelling.max 135.6 MB
  012 Using symmetry modifiers to keep the shape.mp4 19.8 MB
  012_Drive_Wheel_UVs.max 135.2 MB
  012_Frame_Creation.max 135.6 MB
  013 UV mapping the drive shaft.mp4 12 MB
  013_Frame_UV_Mapping.max 135.7 MB
  014 Building the drive cylinder.mp4 13.3 MB
  014_Track_Modelling.max 135.7 MB
  015 Using guide objects.mp4 17.4 MB
  015_Track_Unwrapping.max 135.7 MB
  016 Detailing the drive wheel.mp4 22.3 MB
  017 Finishing off the drive wheel.mp4 17.8 MB
  018 Setting up UV maps for the wheels.mp4 11.7 MB
  019 Creating the main wheel support.mp4 23.6 MB
  020 Refining the wheel support model.mp4 16.9 MB
  021 Creating the wheels.mp4 17.1 MB
  022 Modeling the wheels detail.mp4 16.4 MB
  023 Prepping the model for UV unwrapping.mp4 17.6 MB
  024 Unwrapping the wheels and support.mp4 22.6 MB
  025 Creating the single wheel.mp4 17.8 MB
  026 Uwrapping the single wheel.mp4 10.5 MB
  027 Creating the main support.mp4 15.1 MB
  028 Unwrapping the main support.mp4 7.2 MB
  029 Modeling the tread assembly frame.mp4 17.8 MB
  030 Creating the rest of the frame.mp4 9.7 MB
  031 UV mapping the frame mesh.mp4 14.7 MB
  032 Using splines to create the tracks.mp4 14.5 MB
  033 Unwrapping the tracks.mp4 9.5 MB
  034 Modeling the head shape.mp4 22.6 MB
  035 Creating the eye sockets.mp4 24 MB
  036 Detailing the shape.mp4 15 MB
  037 Unwrapping the head.mp4 11.7 MB
  038 Creating the piston support.mp4 12.4 MB
  039 UV mapping the support.mp4 9.2 MB
  040 Creating the support arm.mp4 16.9 MB
  041 Detailing the end of the arm.mp4 9.8 MB
  042 Unwrapping the support arm.mp4 7.1 MB
  043 Building the piston.mp4 19 MB
  044 Mapping the piston.mp4 12.6 MB
  045 Creating the piston connector.mp4 16.2 MB
  046 Unwrapping the connector.mp4 16.3 MB
  047 Creating the scoop base shape.mp4 19.7 MB
  048 Refining the scoop.mp4 12.3 MB
  049 Unwrapping the scoop.mp4 7.2 MB
  050 Attaching the mesh back together.mp4 13.4 MB
  051 Exporting the model.mp4 9.2 MB
  052 Baking out the normal map.mp4 8.1 MB
  053 Fixing the normal map issue.mp4 16 MB
  054 Next steps.mp4 6.6 MB
  Modelling_Shortcuts.kbdx 51.4 KB
  Modelling_Shortcuts.txt 87.8 KB
  SM_Lowpoly_Final.max 5.4 MB
  ▲ 102 total files

Description


Lynda - Game Art Model & UV Map a Low Poly Character
Details:


Lynda - Game Art: Model & UV Map a Low Poly Character
Size: 2.50 GB | Duration: 3h 37m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English
Expand your game artistry know-how by becoming skilled in low-polygon modeling. Joel Bradley shows how to model and UV map low-poly assets in this course. Joel takes you through the process, using 3ds Max, of modeling a low-poly character for use in in a game engine. He starts by providing an overview of tools and options to get you ready to set up a scene. Then he dives into character building and creation including, mapping, shaping, and using guide objects. Once the forms are established, Joel demonstrates how to unwrap, detail, texture, and refine a model. He concludes the course by showing how to finish, render, and export a model.

Topics include:
* Gamma and scale
* Setting up a scene
* Creation and shaping
* Using symmetry modifiers
* UV mapping
* Using guide objects
* Unwrapping
* Detailing and finishing
* Refining a model
* Prepping a model
* Exporting a model
* Fixing issues
* Normal map baking
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