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[Pluralsight] Game Environment Texturing Fundamentals

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[Pluralsight] Game Environment Texturing Fundamentals (Size: 1.1 GB)
  00.Course-Overview.mp4 3.7 MB
  00.Course-Overview.mp4.srt 1.1 KB
  00.Creating-Actions-in-Photoshop-Setting-up-Marmoset.mp4 25.1 MB
  00.Creating-Actions-in-Photoshop-Setting-up-Marmoset.mp4.srt 7.7 KB
  00.Creating-Albedo-Texture-for-the-Metal.mp4 46.6 MB
  00.Creating-Albedo-Texture-for-the-Metal.mp4.srt 8.6 KB
  00.Creating-Alpha-Mask-for-Cloth.mp4 16.7 MB
  00.Creating-Alpha-Mask-for-Cloth.mp4.srt 8 KB
  00.Creating-UVs-Using-3ds-Max.mp4 48.9 MB
  00.Creating-UVs-Using-3ds-Max.mp4.srt 10.2 KB
  00.Optimizing-High-Polygon-Mesh-in-zBrush.mp4 5.1 MB
  00.Optimizing-High-Polygon-Mesh-in-zBrush.mp4.srt 2.2 KB
  00.Preparing-the-Mesh-in-3ds-Max.mp4 42.2 MB
  00.Preparing-the-Mesh-in-3ds-Max.mp4.srt 6 KB
  01.Basic-Albedo-Rock-Painting-in-Photoshop.mp4 43 MB
  01.Basic-Albedo-Rock-Painting-in-Photoshop.mp4.srt 8.4 KB
  01.Creating-Albedo-Texture-for-Cloth.mp4 21.5 MB
  01.Creating-Albedo-Texture-for-Cloth.mp4.srt 8.2 KB
  01.Creating-Low-polygon-Mesh-Using-3ds-Max.mp4 46.8 MB
  01.Creating-Low-polygon-Mesh-Using-3ds-Max.mp4.srt 10.4 KB
  01.Creating-Normal-Map-for-the-Metal.mp4 28.8 MB
  01.Creating-Normal-Map-for-the-Metal.mp4.srt 3.6 KB
  01.Creating-UV-Maps-Using-Zbrush.mp4 17.9 MB
  01.Creating-UV-Maps-Using-Zbrush.mp4.srt 3.7 KB
  01.Setting-up-xNormal.mp4 12.5 MB
  01.Setting-up-xNormal.mp4.srt 5 KB
  02.Adding-Details-to-Rock-Albedo-Texture.mp4 49.1 MB
  02.Adding-Details-to-Rock-Albedo-Texture.mp4.srt 9.3 KB
  02.Cleaning-up-UV-Maps-Using-3DS-max.mp4 61.4 MB
  02.Cleaning-up-UV-Maps-Using-3DS-max.mp4.srt 8.2 KB
  02.Creating-Low-Polygon-Mesh-Using-Topgun.mp4 27 MB
  02.Creating-Low-Polygon-Mesh-Using-Topgun.mp4.srt 5.2 KB
  02.Creating-Metalness-Map-for-the-Metal.mp4 15.6 MB
  02.Creating-Metalness-Map-for-the-Metal.mp4.srt 2.6 KB
  02.Creating-a-Cage-and-Baking-in-xNormal.mp4 54.5 MB
  02.Creating-a-Cage-and-Baking-in-xNormal.mp4.srt 7.7 KB
  02.Creating-a-Detailed-Normal-Map.mp4 46.2 MB
  02.Creating-a-Detailed-Normal-Map.mp4.srt 5.7 KB
  03.Cleaning-up-the-Mesh-Using-3ds-Max.mp4 53.6 MB
  03.Cleaning-up-the-Mesh-Using-3ds-Max.mp4.srt 6.9 KB
  03.Creating-Roughness-Map-for-the-Metal-and-Polishing-textures.mp4 70.7 MB
  03.Creating-Roughness-Map-for-the-Metal-and-Polishing-textures.mp4.srt 7.5 KB
  03.Creating-a-Roughness-Map-for-Cloth.mp4 28.4 MB
  03.Creating-a-Roughness-Map-for-Cloth.mp4.srt 5.3 KB
  03.Finalizing-the-Albedo-Texture-for-the-Rock.mp4 66.9 MB
  03.Finalizing-the-Albedo-Texture-for-the-Rock.mp4.srt 10.4 KB
  03.Preparing-the-Mesh-for-Symmetrical-Baking.mp4 32.1 MB
  03.Preparing-the-Mesh-for-Symmetrical-Baking.mp4.srt 5 KB
  04.Creating-Low-Polygon-Mesh-zBrush.mp4 16.8 MB
  04.Creating-Low-Polygon-Mesh-zBrush.mp4.srt 3.9 KB
  04.Creating-the-Roughness-Map-in-Photoshop.mp4 59.7 MB
  04.Creating-the-Roughness-Map-in-Photoshop.mp4.srt 10.6 KB
  04.Scene-Overview-and-Final-Remarks.mp4 56.5 MB
  04.Scene-Overview-and-Final-Remarks.mp4.srt 4.9 KB
  05.Adding-Details-to-the-Normal-Map-in-Photoshop.mp4 97.4 MB
  05.Adding-Details-to-the-Normal-Map-in-Photoshop.mp4.srt 8.6 KB
  06.Creating-Specular-Texture-in-Photoshop.mp4 67.7 MB
  06.Creating-Specular-Texture-in-Photoshop.mp4.srt 8.1 KB
  [CourseClub.NET].txt 1.2 KB
  [CourseClub.NET].url 102.4 B
  [FreeCourseSite.com].txt 1.1 KB
  [FreeCourseSite.com].url 102.4 B
  clips-info.json 1.4 KB
  course-info.json 1.6 KB
  image.jpg?042148 669.2 KB
  module-info.json 307.2 B
  ▲ 78 total files

Description


[Pluralsight] Game Environment Texturing Fundamentals

Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you’re finished with this texturing course, you’ll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun.

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