Pluralsight - Game Prop Texturing Fundamentals 2018

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Pluralsight - Game Prop Texturing Fundamentals 2018 (Size: 1.47 GB)
  01. Course Overview
  01. Course_Overview.mp4 1.49 MB
  02. Building the Low Poly Model
  02. Reducing_the_High_Poly.mp4 6.44 MB
  03. Lining_up_Base_Model_with_High_Poly.mp4 21.25 MB
  04. Refining_the_Low_Poly_Model.mp4 30.89 MB
  05. Cleaning_up_the_Top.mp4 37.55 MB
  06. Cleaning_up_the_Interior.mp4 26.36 MB
  07. Retopologizing_the_Gold_Mesh.mp4 16.01 MB
  03. Unwrapping the Model
  08. Preparing_for_Unwrapping.mp4 15.39 MB
  09. Unwrapping_Best_Practices.mp4 21.71 MB
  10. Finishing_Unwrapping.mp4 26.5 MB
  11. Packing_an_Unwrap.mp4 25.47 MB
  04. Introduction to Substance Painter and Baking
  12. Preparing_to_Bake.mp4 14.94 MB
  13. Naming_for_Baking.mp4 17.76 MB
  14. Baking_in_Substance_Painter.mp4 10.83 MB
  15. Presenting_in_Substance_Painter.mp4 12.72 MB
  16. Understanding_PBR_and_Substance_Painter.mp4 10.01 MB
  17. Game_Prop_Texturing_Fundamentals_2018_M4_06.mp4 21.41 MB
  05. Texturing_Inside_Substance_Painter
  18. Masks_Layers_and_Procedural_Textures.mp4 66.31 MB
  19. Generators_for_Cavities_and_Edges.mp4 56.54 MB
  20. Modeling_the_Gem_and_Adding_Emissive_Materials.mp4 78.25 MB
  21. Adding_Photographic_Textures.mp4 53.45 MB
  22. Modeling_the_Gold.mp4 77.74 MB
  23. Refining_the_Gold_and_Stone.mp4 64.29 MB
  24. Finishing_the_Texture.mp4 71.56 MB
  06. Putting the Asset into Unity
  25. Intro_to_Unity_and_Exporting_Textures.mp4 7.73 MB
  26. Setting_up_Materials_and_Meshes_in_Unity.mp4 14.05 MB
  [Online-Courses.Club].txt 839 B
  [Online-Courses.Club].url 127 B
  game-prop-texturing-fundamentals-2018.zip 701.08 MB

Description


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Title: Game Prop Texturing Fundamentals
Publisher: Pluralsight
Release: 2018
Website: https://www.pluralsight.com/courses/game-prop-texturing-fundamentals-2018
Author: Dan John Cox
Duration: 04 h 02 m
Skill Level:

Description: In this course, you'll learn how to successfully create a beautiful textured prop ready for modern game development using 3D Studio Max 2017, Substance Painter 2 and Unity 5. Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5.

Description
Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts. You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You'll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you'll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5. By the end of this course, you'll be able to create detailed props that are ready for game development environments.

Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5.

Table of Contents: Course Overview 1m 2s
Course Overview 1m 2s
Building the Low Poly Model 58m 22s
Reducing the High Poly 4m 17s
Lining up Base Model with High Poly 7m 31s
Refining the Low Poly Model 12m 59s
Cleaning up the Top 16m 4s
Cleaning up the Interior 10m 58s
Retopologizing the Gold Mesh 6m 29s
Unwrapping the Model 41m 41s
Preparing for Unwrapping 8m 7s
Unwrapping Best Practices 10m 55s
Finishing Unwrapping 11m 16s
Packing an Unwrap 11m 22s
Introduction to Substance Painter and Baking 55m 56s
Preparing to Bake 8m 16s
Naming for Baking 10m 47s
Baking in Substance Painter 8m 50s
Presenting in Substance Painter 10m 13s
Understanding PBR and Substance Painter 5m 56s
Game Prop Texturing Fundamentals 2018 M4 06 11m 53s
Texturing Inside Substance Painter 1h 12m
Masks, Layers, and Procedural Textures 10m 25s
Generators for Cavities and Edges 9m 26s
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