Udemy - Creating a Cartoon Octopus Monster in Maya 2020

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Udemy - Creating a Cartoon Octopus Monster in Maya 2020 (Size: 4 GB)
  0 60.3 KB
  1. Introduction.mp4 61.8 MB
  1. Introduction.srt 204 B
  1 41.5 KB
  2 578.7 KB
  3 431.3 KB
  4 437.9 KB
  5 608.5 KB
  6 256.2 KB
  7 24.3 KB
  8 319.4 KB
  9 149.2 KB
  10. 010. Introduction to the Quad Draw Tool.mp4 129.1 MB
  10. 010. Introduction to the Quad Draw Tool.srt 8.8 KB
  10 889.7 KB
  11 529.3 KB
  11. 011. Modeling with the Quad Draw Part 1.mp4 124.4 MB
  11. 011. Modeling with the Quad Draw Part 1.srt 5.9 KB
  12 314.7 KB
  12. 012. Modeling with the Quad Draw Part 2.mp4 147.7 MB
  12. 012. Modeling with the Quad Draw Part 2.srt 8.5 KB
  13. 013. Modeling with the Quad Draw Part 3.mp4 328 MB
  13 258.3 KB
  13. 013. Modeling with the Quad Draw Part 3.srt 19.7 KB
  14 904.7 KB
  14. 014. Modeling with the Quad Draw Part 4.mp4 331.4 MB
  14. 014. Modeling with the Quad Draw Part 4.srt 18.7 KB
  15. 015. Attaching the Tentacles to the Body.mp4 105.1 MB
  15. 015. Attaching the Tentacles to the Body.srt 7.1 KB
  16. 016. Creating Depth for the Mouth and Eyelid.mp4 143.9 MB
  16. 016. Creating Depth for the Mouth and Eyelid.srt 9.4 KB
  17. 017. Creating UVs Part 1.mp4 124.9 MB
  17. 017. Creating UVs Part 1.srt 9.9 KB
  18. 018. Creating the UVs Part 2.mp4 193.4 MB
  18. 018. Creating the UVs Part 2.srt 13.2 KB
  19. 019. Painting Textures with 3D Paint Tool.mp4 137.5 MB
  19. 019. Painting Textures with 3D Paint Tool.srt 10.2 KB
  2. 002. Quick Intro.mp4 135.7 MB
  2. 002. Quick Intro.srt 16.6 KB
  20. 020. Plugging the Textures into Arnold Surface Shaders.mp4 53.8 MB
  20. 020. Plugging the Textures into Arnold Surface Shaders.srt 4.6 KB
  21. 021. Setting Up the Background and Camera.mp4 173.7 MB
  21. 021. Setting Up the Background and Camera.srt 15.2 KB
  22. 022. Creating the Skydome Light.mp4 106.9 MB
  22. 022. Creating the Skydome Light.srt 7 KB
  22.1 photo_studio_01_4k.hdr 24.2 MB
  23. 023. Adding Ambient Occlusion to the Model.mp4 162 MB
  23. 023. Adding Ambient Occlusion to the Model.srt 11.9 KB
  24. 024. Tweaking the Materials on the Model.mp4 141.1 MB
  24. 024. Tweaking the Materials on the Model.srt 11.2 KB
  25. 025. Tweaking the Background.mp4 98.3 MB
  25. 025. Tweaking the Background.srt 5.4 KB
  26. 026. Adding the Front Light.mp4 203.6 MB
  26. 026. Adding the Front Light.srt 9.4 KB
  27. 027. Adding the Back Light.mp4 309.4 MB
  27. 027. Adding the Back Light.srt 13 KB
  28. 028. Final Render.mp4 130.1 MB
  28. 028. Final Render.srt 11.3 KB
  29. 029. Creating the Final Image in Photoshop.mp4 61.5 MB
  29. 029. Creating the Final Image in Photoshop.srt 5.5 KB
  3. 003. Setting Up the Image Plane.mp4 54.1 MB
  3. 003. Setting Up the Image Plane.srt 5.1 KB
  3.1 Monster 01 (12).jpg?042148 236 KB
  4. 004. Blocking Out the Body.mp4 64.6 MB
  4. 004. Blocking Out the Body.srt 3.5 KB
  5. 005. Creating the Eyeball.mp4 27.4 MB
  5. 005. Creating the Eyeball.srt 2.3 KB
  6. 006. Creating the First Tentacle.mp4 229.6 MB
  6. 006. Creating the First Tentacle.srt 18.9 KB
  7. 007. Creating the Second Tentacle.mp4 102.4 MB
  7. 007. Creating the Second Tentacle.srt 8.2 KB
  8. 008. Mirroring the Tentacles.mp4 66.3 MB
  8. 008. Mirroring the Tentacles.srt 5.5 KB
  9. 009. Projecting Curve on Mesh to Block out the Mouth.mp4 132.7 MB
  9. 009. Projecting Curve on Mesh to Block out the Mouth.srt 9.1 KB
  TutsNode.com.txt 102 B
  [TGx]Downloaded from torrentgalaxy.to .txt 614 B
  15 941.3 KB
  16 128.1 KB
  17 565.6 KB
  18 145.2 KB
  19 907.9 KB
  20 570.3 KB
  21 716.3 KB
  22 705.4 KB
  23 420.7 KB
  24 217.4 KB
  25 523.9 KB
  26 896.5 KB
  27 205.4 KB
  28 639 KB
  ▲ 91 total files

Description



Description

In this tutorial, Creating a Cartoon Octopus Monster in Maya, you will learn how to create a character from start to finish.

First, you will learn how to use the modeling tools to model the character.

Modeling tools you will learn include:

Multi-Cut Tool
Quad Draw Tool
Bridge Tool
Extrude Tool
Mirror Tool
Edit Edge Flow
Project Curve on Surface

And many, many more tools.

You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.

You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.

You will learn how to create the character’s body, then the eye, then the tentacles.

We will then move on to creating the character’s UVs/ UV mapping id very important as it allows you to then create textures for the character.

You will learn how to texture the character with the 3D Paint Tool.

The 3D Paint Tool allows you to paint directly onto the model, then afterwards, you will learn how to save the textures and how to plug the textures into the correct shaders to get the final look.

You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.

You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.

You will learn how to create skin, using Subsurface Scattering.

Then you will learn how to create a camera, and understand what the focal length is, and how that affects the proportion of the character.

You will learn how to set the lighting. There is the Skydome lighting, which acts as a global illumination. Then we will use area lights, one for the back and one for the front. Then finally, in Maya, you will learn how to use the render settings to get a final, professional looking rendered image.

Finally, we will bring the rendered image into Photoshop where we will create the final look.
Who this course is for:

Students who want to become industry professionals in the film, game, and entertainment business.

Requirements

Passion, excitement and the desire to become a professional digital artist.
A copy of Autodesk Maya and adobe Photoshop.

Last Updated 11/2020

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