Udemy - Non-Destructive Hard Surface Modeling in Blender

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Udemy - Non-Destructive Hard Surface Modeling in Blender (Size: 4.2 GB)
  0 302.3 KB
  01. Promo Video.mp4 52.9 MB
  1 619.7 KB
  02. Overview of Beveling.mp4 105.4 MB
  2 580.3 KB
  3 761.1 KB
  03. The Bevel-Boolean Workflow.mp4 60.3 MB
  04. Issues with the Subdivision Surface Modifier with Non-Destructive Modeling.mp4 60.3 MB
  4 526.8 KB
  5 988.8 KB
  05. Overview of the Final Model.mp4 20.2 MB
  6 227.4 KB
  06. Setting up the Scene.mp4 33.4 MB
  7 882.6 KB
  07. Creating the Volume Slider.mp4 76 MB
  08. Creating the Slider Knob.mp4 79.3 MB
  09. Creating the Spindle.mp4 130.1 MB
  9 931.8 KB
  10 411.8 KB
  10. Creating the Power Switch.mp4 149.1 MB
  11. Creating the Start and Speed Buttons.mp4 120.2 MB
  11 880 KB
  12 502.5 KB
  12. Creating the Adapter.mp4 168.5 MB
  13 440.9 KB
  13. Creating Additional Details.mp4 89.2 MB
  14 862.2 KB
  14. Slice Operation.mp4 63.1 MB
  15 457.9 KB
  15. Creating the Control Mechanism.mp4 123.6 MB
  16 502.8 KB
  16. Support Objects.mp4 108.8 MB
  17. Creating the Arm Holder.mp4 162 MB
  17 183.5 KB
  18. Modeling the Cuing Lever.mp4 212.3 MB
  18 643 KB
  19 424.6 KB
  19. Modeling the Support Mechanism.mp4 135.1 MB
  20 843.5 KB
  20. Creating the Tone Arm.mp4 95.1 MB
  21 35.7 KB
  21. Modeling the Tone Arm Head.mp4 221.4 MB
  22 196.7 KB
  22. Modeling the Tracking Gauge.mp4 241.5 MB
  23. Finishing up the Turntable.mp4 110.5 MB
  23 165.5 KB
  24. Texturing the Turntable.mp4 116.6 MB
  24 29.6 KB
  25. Texturing the Turntable (Part 2).mp4 96.8 MB
  25 961 KB
  26 456.4 KB
  26. Texturing the Platter.mp4 101.2 MB
  27 836.8 KB
  27. Creating and Adding Decals.mp4 101 MB
  28 763.3 KB
  28. Adding Logos and Numerical Decals.mp4 103.6 MB
  29 27.6 KB
  29. Creating the Power Decal.mp4 63 MB
  30. Creating Additional Decals (1).mp4 90.6 MB
  30 893.3 KB
  31 5.8 KB
  31. Wrapping Text around a Cylinder.mp4 98.8 MB
  32 666.8 KB
  32. Creating the Slider Measurement Decal.mp4 96 MB
  33 735.6 KB
  33. Additional Decal (2).mp4 36.5 MB
  34 72.5 KB
  34. Creating a Circular Decal.mp4 149.8 MB
  35. Adding LED Lights.mp4 129.5 MB
  35 470.3 KB
  36 576.1 KB
  36. Finishing Touches.mp4 147 MB
  37. Rendering the Turntable.mp4 222.4 MB
  38. (Bonus) Detailed Rendering using Depth of Field.mp4 134.6 MB
  Decals.zip 250.5 KB
  TutsNode.com.txt 102 B
  [TGx]Downloaded from torrentgalaxy.to .txt 614 B
  ▲ 77 total files

Description



Description

Hey there! Josh here, presenting you with my newest and most beneficial course: Non-Destructive Hard Surface Modeling in Blender. We’ll cover the following:

Non-destructive workflow and modeling theory
Boolean and Bevel operations
Problems with Subdivision Surface workflows
Comprehensive modeling, texturing, and rendering workflow
Issues with booleans and how to solve them
Proper lighting and rendering settings for photorealism

Overview

We’ll start with some important introductory info. You’ll understand how booleans and bevels work powerfully together, along with why the subdivision surface workflow is overused and will give us problems in the future.

Next, we’ll hop right into the meat of the course: the modeling. We’ll block out the model first, ensuring accurate dimensions to help us achieve a flawless workflow. Then we’ll use boolean cutters and various hard-surface modeling techniques to add accurate detail. The core of the course will involve mastering the boolean and bevel modifiers, while also solving the annoying issues caused by these modifiers.

After modeling, we’ll use Blender’s built-in material system to achieve realistic textures and real-world material settings.

Next, we’ll add text decals to the model to give it a feeling of completeness and realism.

Finally, we’ll set up the scene for rendering, giving it a nice background and stunning camera settings to achieve a photorealistic render.

You won’t be able to tell whether your final scene is a 3D render or photograph; it looks that real.

You’ll also be protected by Udemy’s 30-day money back guarantee. There’s no risk in enrolling!

Master the Non-Destructive Workflow

Have you ever heard of the term “destructive” or “non-destructive” while 3D modeling? Well, what’s the difference, and is one better than the other? The answer is it depends. This course will focus mainly on the non-destructive workflow, but we’ll also use destructive modeling techniques throughout parts of the course. This means that you’ll gain an intuition for when to use one workflow over the other. You can use both workflows together when one technique is better suited over the other.

The power behind the non-destructive workflow is that we can use booleans with ease. Booleans are those things that allow you to add cut-outs to your model, kind of like when you cut out shapes in cookie dough before baking them. However, if you’re familiar with 3D, it’s no surprise that booleans can cause significant issues. We’ll discuss how the bevel modifier can solve most of these problems.

How is this course different?

I see the term “non-destructive” thrown around too much without detailed explanation. It took me forever to finally understand and gain an intuition behind this workflow. What techniques warrant the term “non-destructive”? Why does this workflow even matter? The answer is to just stop worrying about it; people get too caught up focusing on one workflow or another, where they should just be designing and naturally using such techniques without even realizing it. What does matter is how well you’re applying your skill set. This course will give you the intuition behind 3D modeling, meaning you’ll just be able to create without thinking too much about which workflow to use.

Remember when you first learned how to drive a car? You had to think about how hard to press the gas pedal, how much to turn the wheel, how to angle your car to park nicely, or how to time a merge into traffic. But over time, these techniques became muscle memory and you didn’t have to think about it. By the end of the course, 3D modeling will feel much the same way, and you’ll be able to just work rather than worry.

Conclusion

Whether you’re a beginner or experienced 3D artist, this course will help expedite your workflow and give you new techniques to use. Blender is a massive 3D software, with so many different areas to focus on. The course breaks everything down nicely for the beginner viewer, while not being overwhelmingly boring for the experienced one. With the key strokes listed and every operation detailed, you won’t fall behind or get lost during the design. This course is meant to revolutionize your 3D ability, and will leave you a proficient modeler by the end of it.
Who this course is for:

Beginner modelers wanting to learn new and efficient workflows
Experienced 3D users wanting to get familiar with non-destructive workflows
Students wanting to learn hard-surface modeling/design
Students who want to master their 3D modeling skill set

Requirements

Basic computer knowledge
Basic Blender tools and keys

Last Updated 5/2020

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