Udemy - The Beginner’s Guide to Artificial Intelligence in Unity

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Udemy - The Beginner’s Guide to Artificial Intelligence in Unity (Size: 5.8 GB)
  0 0 B
  1. Crowd Simulation.mp4 58.4 MB
  1. Crowd Simulation.srt 9.7 KB
  1. Graph Theory and Pathfinding.mp4 35.8 MB
  1. Graph Theory and Pathfinding.srt 11.5 KB
  1. Introduction to Behaviour Trees.mp4 17.2 MB
  1. Introduction to Behaviour Trees.srt 5.1 KB
  1. Introduction to GOAP.mp4 13.1 MB
  1. Introduction to GOAP.srt 7.8 KB
  1. Introduction.mp4 60.6 MB
  1. Introduction.srt 4.7 KB
  1. Line of Sight.mp4 60.8 MB
  1. Line of Sight.srt 17.5 KB
  1. NavMesh Basics.srt 7.4 KB
  1 437.9 KB
  1. NavMesh Basics.mp4 32.6 MB
  1. Seek and Flee.mp4 83 MB
  1. Seek and Flee.srt 13.1 KB
  1. Unity's Waypoint System.mp4 46.8 MB
  1. Unity's Waypoint System.srt 16.3 KB
  1. Vectors and Moving in a Straight Line.mp4 29.6 MB
  1. Vectors and Moving in a Straight Line.srt 13.8 KB
  1. Where To Now.mp4 250.5 MB
  1. Where To Now.srt 15.8 KB
  1.1 AIController.cs.zip 11.2 KB
  1.1 Move.cs.zip 819.2 B
  1.1 SeekFleeBotSolution.zip 819.2 B
  1.1 UnityWPs.zip 5.9 KB
  1.2 AIRobotGuard.unitypackage.zip 17.8 MB
  1.2 FollowGoal.cs.zip 1 KB
  1.2 MoveVector.zip 5.7 MB
  1.2 SteeringStarter.zip 591.8 KB
  1.3 MovingVector2019.zip 2.5 MB
  10. Challenge 3.html 204.8 B
  10. Challenge.html 307.2 B
  10.1 FishFlockSpeedChallenge.pdf 168.1 KB
  10.1 MultiNavMeshStationSolution.zip 70.1 MB
  2. Car Racing with Waypoints.mp4 48.3 MB
  2. Car Racing with Waypoints.srt 17.8 KB
  2. Creating a City Crowd Part 1.mp4 60.7 MB
  2. Creating a City Crowd Part 1.srt 16.1 KB
  2. Finite State Machines Part 1.mp4 31.4 MB
  2. Finite State Machines Part 1.srt 14 KB
  2. From Waypoints to NavMesh.mp4 28 MB
  2. Getting Started with GOAP in Unity.mp4 35.8 MB
  2. Getting Started with GOAP in Unity.srt 20.2 KB
  2. Join the H3D Student Community.mp4 28.1 MB
  2. Join the H3D Student Community.srt 1.7 KB
  2 191.8 KB
  2. From Waypoints to NavMesh.srt 11.9 KB
  2. Pathfinding through Waypoints.mp4 57.6 MB
  2. Pathfinding through Waypoints.srt 24.8 KB
  2. Pursuit.mp4 85.5 MB
  2. Pursuit.srt 14.7 KB
  2. Sequence Nodes Part 1.mp4 50.9 MB
  2. Sequence Nodes Part 1.srt 21.8 KB
  2. Traveling to a Goal Location.mp4 35 MB
  2. Traveling to a Goal Location.srt 15.7 KB
  2.1 MoveToGoal.cs.zip 921.6 B
  2.1 NPCFSMStarter.zip 40.4 MB
  2.1 PursuitSolution.zip 1 KB
  2.1 RobotGuardBTStarter.zip 5.6 MB
  2.1 StreetSceneStarter.zip 695.5 MB
  2.1 WaypointsAStarStarterUnityPkg.zip 35.6 MB
  2.1 WaypointsCarsStarter.zip 8.5 MB
  2.1 goap-master.zip 1.5 MB
  2.2 GOAP.zip 84.9 KB
  2.2 NPCSFM_Starter_2019.zip 33.9 MB
  2.2 WayPointsStarter2019_1_12f.zip 35.1 MB
  2.2 WaypointsCarStarter2019_1_11f1.zip 3.7 MB
  3. Adding Actions to GOAP.mp4 30.4 MB
  3. Adding Actions to GOAP.srt 15 KB
  3. Creating a City Crowd Part 2.mp4 54.5 MB
  3. Creating a City Crowd Part 2.srt 13 KB
  3. Customising Car Behaviours.mp4 33.1 MB
  3. Customising Car Behaviours.srt 10.6 KB
  3. Evade.mp4 28.3 MB
  3. Evade.srt 4 KB
  3. FAQ's.html 819.2 B
  3. Finite State Machines Part 2.mp4 37.7 MB
  3. Finite State Machines Part 2.srt 19 KB
  3. NavMesh Agents Part 1.mp4 72.4 MB
  3. NavMesh Agents Part 1.srt 22 KB
  3. Pathfinding through Waypoints Part 2.mp4 31.2 MB
  3. Pathfinding through Waypoints Part 2.srt 12.9 KB
  3. Pushing the Character Forward.mp4 60.4 MB
  3. Pushing the Character Forward.srt 15.4 KB
  3. Sequence Nodes Part 2.srt 19.9 KB
  3 484.8 KB
  3. Sequence Nodes Part 2.mp4 48.9 MB
  3.1 Characters.zip 23.3 MB
  3.1 EvadeSolution.zip 1 KB
  3.1 NMA1.zip 1.6 KB
  3.1 PickupFlour.cs.zip 1.1 KB
  3.1 PushForward.zip 38.1 MB
  3.1 SimpleAICar.cs.zip 1.1 KB
  3.1 WPAStar.zip 2.1 KB
  3.2 NavMeshStationStarter.zip 61.4 MB
  3.2 PushForward2019_1_11f1.zip 28.6 MB
  3.2 Waypoints_Solution.zip 35.1 MB
  3.3 MoveLocal.cs.zip 921.6 B
  4 484.9 KB
  4. Adding Multiple Plans to GOAP.mp4 17.6 MB
  4. Adding Multiple Plans to GOAP.srt 8.3 KB
  4. Challenge.html 307.2 B
  4. Embedding Logic in Behaviour Trees.mp4 32.5 MB
  4. Embedding Logic in Behaviour Trees.srt 13.4 KB
  4. Finite State Machines Part 3.mp4 27.6 MB
  4. Finite State Machines Part 3.srt 11.9 KB
  4. Fleeing.mp4 73 MB
  4. Fleeing.srt 22.6 KB
  4. NavMesh Agents Part 2.mp4 53.4 MB
  4. NavMesh Agents Part 2.srt 12.7 KB
  4. Not So Scary Vector Mathematics.mp4 57.3 MB
  4. Not So Scary Vector Mathematics.srt 10.3 KB
  4. Slerping.mp4 20.9 MB
  4. Slerping.srt 6.2 KB
  4. Unity's Vehicle System.mp4 87.9 MB
  4. Unity's Vehicle System.srt 19.8 KB
  4. Wander.mp4 82.1 MB
  4. Wander.srt 14.1 KB
  4.1 Actions.zip 3.2 KB
  4.1 FSMCompleted.zip 5.9 KB
  4.1 FleeCylinder.zip 2.2 KB
  4.1 MoveLocalSlerp.zip 921.6 B
  4.1 TankButtonChallenge.zip 42.2 MB
  4.1 UnityVehicleStarter2019_1_11f1.zip 11 MB
  4.1 WanderSolution.zip 1.2 KB
  4.2 StarterPackage.zip 70.3 MB
  4.2 TankButtonChallenge2019_1_11f.zip 35 MB
  5. About Animation and Translation.mp4 36.1 MB
  5. About Animation and Translation.srt 7.9 KB
  5. Converting the FSM to Work on a Navmesh.mp4 27.1 MB
  5. Converting the FSM to Work on a Navmesh.srt 8.6 KB
  5. Flocking Part 1.mp4 57.1 MB
  5. Flocking Part 1.srt 25.2 KB
  5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.mp4 102.7 MB
  5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.srt 17.4 KB
  5. Global States and Multiple Agents.mp4 34.9 MB
  5. Global States and Multiple Agents.srt 17.1 KB
  5. Hide Part 1.mp4 103.6 MB
  5. Hide Part 1.srt 17.6 KB
  5. Selector Nodes.mp4 16.2 MB
  5. Selector Nodes.srt 6.1 KB
  5. Vector Mathematic Basics Cheat Sheet.html 11.9 KB
  5. Waypoints in 2D.html 1.9 KB
  5.1 AIfish.unitypackage.zip 4.8 MB
  5.1 AnimationStarter.zip 40 MB
  5.1 FinalGOAP.zip 88.7 KB
  5.1 HideP1Solution.zip 2 KB
  5.1 Vector Mathematics Basics.pdf 604.4 KB
  5.1 WaypointTank2D.zip 353.6 KB
  5.1 ZombieChaserStarter2019.zip 450.8 MB
  5.2 AnimationStarter2019_1_11f.zip 59.6 MB
  5.2 WaypointTank2D2019_1_11f.zip 332.3 KB
  5.2 ZombieChaserStarter.zip 542.6 MB
  6. Challenge.html 102.4 B
  6. Fixing Mixamo Textures.html 204.8 B
  6. Flocking Part 2.mp4 72.8 MB
  6. Flocking Part 2.srt 19 KB
  6. Hide Part 2.mp4 143.5 MB
  6. Hide Part 2.srt 22 KB
  6. More Logic for Complex Behaviours.mp4 22.9 MB
  6. More Logic for Complex Behaviours.srt 9.6 KB
  6. Test your vector mathematics knowledge.html 102.4 B
  6. Waypoints.mp4 35.7 MB
  6. Waypoints.srt 12 KB
  6.1 HideP2Solution.zip 1.6 KB
  6.1 LineOfSightFSM.zip 70 MB
  6.1 Waypoints.zip 4.9 MB
  6.2 Waypoints2019_1_11f1.zip 2.6 MB
  7. Animating on a NavMesh.mp4 66.2 MB
  7. Animating on a NavMesh.srt 16.8 KB
  7. Challenge.html 307.2 B
  7. Complex Behaviours.mp4 77.6 MB
  7. Complex Behaviours.srt 12.3 KB
  7. Flocking Part 3.mp4 82.3 MB
  7. Flocking Part 3.srt 16.7 KB
  7. Important Note Regarding Unity Updates to FBX Model Importing.mp4 13.2 MB
  7. Important Note Regarding Unity Updates to FBX Model Importing.srt 6.1 KB
  7. Putting Together a Complex Behaviour Tree.mp4 47 MB
  7. Putting Together a Complex Behaviour Tree.srt 18.5 KB
  7.1 FlockObstacles.zip 2.5 KB
  7.1 PetCube2019_1_11f1.zip 1.6 MB
  7.1 RobotGuardBTCompleted.zip 5.7 MB
  7.1 SteeringComplexSolution.zip 214.1 KB
  7.1 StrafeSetPackage.zip 15.8 MB
  7.2 PETCUBESOLUTION.zip 1.1 KB
  7.3 PetCube.zip 4.4 MB
  8. Behaviour Challenge.mp4 78.4 MB
  8. Behaviour Challenge.srt 9.6 KB
  8. Challenge 1.html 409.6 B
  8. Challenge.html 307.2 B
  8. Syncing Animation Speed with NavMesh Agent Speed.mp4 70.3 MB
  8. Syncing Animation Speed with NavMesh Agent Speed.srt 7.7 KB
  8.1 AIWarehouse.zip 4.3 MB
  8.1 BehaveChallengeSolution.zip 216.2 KB
  8.1 NavMeshAnims.zip 15.4 MB
  8.1 ReturnToAttack.zip 3 KB
  9. Challenge 2.html 204.8 B
  9. Multiple NavMeshes for Different Agent Sizes.mp4 81.9 MB
  9. Multiple NavMeshes for Different Agent Sizes.srt 14.8 KB
  9.1 AgentSizesStarter2019.zip 74.7 MB
  9.1 IdleAIControlSolution.zip 1.4 KB
  9.2 AgentSizesStarter.zip 104.8 MB
  9.3 AINavMeshComponents.unitypackage.zip 28.7 KB
  TutsNode.com.txt 102.4 B
  [TGx]Downloaded from torrentgalaxy.to .txt 614.4 B
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Description


Description

Do your non-player characters lack drive and ambition? Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you. Join Penny as she explains, demonstrates and assists you in creating your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.

In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in games using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award winning books on games AI. Throughout, you will follow along with hands-on workshops designed to teach you about the fundamental AI techniques used in today’s games. You’ll join in as NPCs are programmed to chase, patrol, shoot, race, crowd and much more.

Learn how to program and work with:

vectors
waypoints
navmeshes
the A* algorithm
crowds
flocks
animated characters
vehicles

Contents and Overview

The course begins with a detailed examination of vector mathematics that sits at the very heart of programming the movement of NPCs. Following this, systems of waypoints will be used to move characters around in an environment before examining the Unity waypoint system for car racing with AI controlled cars. This leads into an investigation of graph theory and the A* algorithm before we apply these principles to developing navmeshes and developing NPCs who can find their way around a game environment. Before an aquarium is programmed complete with autonomous schooling fish, crowds of people will be examined from the recreation of sidewalk traffic, to groups of people fleeing from danger. Having examined the differing ways to move NPCs around in a game environment, their thinking abilities will be discussed with full explanations and more hands-on workshops using finite state machines and behaviour trees.

The follow-along workshops included in the course come with starter Unity asset files and projects complete with solutions. Throughout, there are also quizzes and challenge exercises to reinforce your learning and guide you to express your newfound knowledge.

At the completion of this course you will have gained a broad understanding of what AI is in games, how it works and how you can use it in your own projects. It will equip you with a toolset to examine any of the techniques presented in more depth to take your game environments to the next level.

What students are saying about this course:

This has been my favourite Udemy-Unity course so far. It took me from literally 0% knowledge of how game AI is achieved, and took me to a whole new level. Waypoints, pathfinding, state machines, etc etc etc are all covered in-depth and will reveal the magic (spoiler alert: it isn’t magic) behind making your computer characters seem like they really have a mind of their own.
Oh My God. I love her way of teaching things. I haven’t finished this course yet. But all i can say is that it is another brilliant course from her. Artificial intelligence by itself is a tricky thing to do. And before starting this course i never thought that i will understand anything in it. But i was wrong. With her style of teaching, you will learn how to move your characters in an ”intelligent“ way. This course is perfectly sliced and the pace is wonderful.

Who this course is for:

Anyone interested in learning how to program their own non-player characters (NPCs).
Anyone interested in seeing how artificial intelligence is applied in computer games.

Requirements

You should be familiar with C# and the Unity Game Development Engine.

Last Updated 11/2020

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