| 0 | 0 B | ||
| 1. Crowd Simulation.mp4 | 58.4 MB | ||
| 1. Crowd Simulation.srt | 9.7 KB | ||
| 1. Graph Theory and Pathfinding.mp4 | 35.8 MB | ||
| 1. Graph Theory and Pathfinding.srt | 11.5 KB | ||
| 1. Introduction to Behaviour Trees.mp4 | 17.2 MB | ||
| 1. Introduction to Behaviour Trees.srt | 5.1 KB | ||
| 1. Introduction to GOAP.mp4 | 13.1 MB | ||
| 1. Introduction to GOAP.srt | 7.8 KB | ||
| 1. Introduction.mp4 | 60.6 MB | ||
| 1. Introduction.srt | 4.7 KB | ||
| 1. Line of Sight.mp4 | 60.8 MB | ||
| 1. Line of Sight.srt | 17.5 KB | ||
| 1. NavMesh Basics.srt | 7.4 KB | ||
| 1 | 437.9 KB | ||
| 1. NavMesh Basics.mp4 | 32.6 MB | ||
| 1. Seek and Flee.mp4 | 83 MB | ||
| 1. Seek and Flee.srt | 13.1 KB | ||
| 1. Unity's Waypoint System.mp4 | 46.8 MB | ||
| 1. Unity's Waypoint System.srt | 16.3 KB | ||
| 1. Vectors and Moving in a Straight Line.mp4 | 29.6 MB | ||
| 1. Vectors and Moving in a Straight Line.srt | 13.8 KB | ||
| 1. Where To Now.mp4 | 250.5 MB | ||
| 1. Where To Now.srt | 15.8 KB | ||
| 1.1 AIController.cs.zip | 11.2 KB | ||
| 1.1 Move.cs.zip | 819.2 B | ||
| 1.1 SeekFleeBotSolution.zip | 819.2 B | ||
| 1.1 UnityWPs.zip | 5.9 KB | ||
| 1.2 AIRobotGuard.unitypackage.zip | 17.8 MB | ||
| 1.2 FollowGoal.cs.zip | 1 KB | ||
| 1.2 MoveVector.zip | 5.7 MB | ||
| 1.2 SteeringStarter.zip | 591.8 KB | ||
| 1.3 MovingVector2019.zip | 2.5 MB | ||
| 10. Challenge 3.html | 204.8 B | ||
| 10. Challenge.html | 307.2 B | ||
| 10.1 FishFlockSpeedChallenge.pdf | 168.1 KB | ||
| 10.1 MultiNavMeshStationSolution.zip | 70.1 MB | ||
| 2. Car Racing with Waypoints.mp4 | 48.3 MB | ||
| 2. Car Racing with Waypoints.srt | 17.8 KB | ||
| 2. Creating a City Crowd Part 1.mp4 | 60.7 MB | ||
| 2. Creating a City Crowd Part 1.srt | 16.1 KB | ||
| 2. Finite State Machines Part 1.mp4 | 31.4 MB | ||
| 2. Finite State Machines Part 1.srt | 14 KB | ||
| 2. From Waypoints to NavMesh.mp4 | 28 MB | ||
| 2. Getting Started with GOAP in Unity.mp4 | 35.8 MB | ||
| 2. Getting Started with GOAP in Unity.srt | 20.2 KB | ||
| 2. Join the H3D Student Community.mp4 | 28.1 MB | ||
| 2. Join the H3D Student Community.srt | 1.7 KB | ||
| 2 | 191.8 KB | ||
| 2. From Waypoints to NavMesh.srt | 11.9 KB | ||
| 2. Pathfinding through Waypoints.mp4 | 57.6 MB | ||
| 2. Pathfinding through Waypoints.srt | 24.8 KB | ||
| 2. Pursuit.mp4 | 85.5 MB | ||
| 2. Pursuit.srt | 14.7 KB | ||
| 2. Sequence Nodes Part 1.mp4 | 50.9 MB | ||
| 2. Sequence Nodes Part 1.srt | 21.8 KB | ||
| 2. Traveling to a Goal Location.mp4 | 35 MB | ||
| 2. Traveling to a Goal Location.srt | 15.7 KB | ||
| 2.1 MoveToGoal.cs.zip | 921.6 B | ||
| 2.1 NPCFSMStarter.zip | 40.4 MB | ||
| 2.1 PursuitSolution.zip | 1 KB | ||
| 2.1 RobotGuardBTStarter.zip | 5.6 MB | ||
| 2.1 StreetSceneStarter.zip | 695.5 MB | ||
| 2.1 WaypointsAStarStarterUnityPkg.zip | 35.6 MB | ||
| 2.1 WaypointsCarsStarter.zip | 8.5 MB | ||
| 2.1 goap-master.zip | 1.5 MB | ||
| 2.2 GOAP.zip | 84.9 KB | ||
| 2.2 NPCSFM_Starter_2019.zip | 33.9 MB | ||
| 2.2 WayPointsStarter2019_1_12f.zip | 35.1 MB | ||
| 2.2 WaypointsCarStarter2019_1_11f1.zip | 3.7 MB | ||
| 3. Adding Actions to GOAP.mp4 | 30.4 MB | ||
| 3. Adding Actions to GOAP.srt | 15 KB | ||
| 3. Creating a City Crowd Part 2.mp4 | 54.5 MB | ||
| 3. Creating a City Crowd Part 2.srt | 13 KB | ||
| 3. Customising Car Behaviours.mp4 | 33.1 MB | ||
| 3. Customising Car Behaviours.srt | 10.6 KB | ||
| 3. Evade.mp4 | 28.3 MB | ||
| 3. Evade.srt | 4 KB | ||
| 3. FAQ's.html | 819.2 B | ||
| 3. Finite State Machines Part 2.mp4 | 37.7 MB | ||
| 3. Finite State Machines Part 2.srt | 19 KB | ||
| 3. NavMesh Agents Part 1.mp4 | 72.4 MB | ||
| 3. NavMesh Agents Part 1.srt | 22 KB | ||
| 3. Pathfinding through Waypoints Part 2.mp4 | 31.2 MB | ||
| 3. Pathfinding through Waypoints Part 2.srt | 12.9 KB | ||
| 3. Pushing the Character Forward.mp4 | 60.4 MB | ||
| 3. Pushing the Character Forward.srt | 15.4 KB | ||
| 3. Sequence Nodes Part 2.srt | 19.9 KB | ||
| 3 | 484.8 KB | ||
| 3. Sequence Nodes Part 2.mp4 | 48.9 MB | ||
| 3.1 Characters.zip | 23.3 MB | ||
| 3.1 EvadeSolution.zip | 1 KB | ||
| 3.1 NMA1.zip | 1.6 KB | ||
| 3.1 PickupFlour.cs.zip | 1.1 KB | ||
| 3.1 PushForward.zip | 38.1 MB | ||
| 3.1 SimpleAICar.cs.zip | 1.1 KB | ||
| 3.1 WPAStar.zip | 2.1 KB | ||
| 3.2 NavMeshStationStarter.zip | 61.4 MB | ||
| 3.2 PushForward2019_1_11f1.zip | 28.6 MB | ||
| 3.2 Waypoints_Solution.zip | 35.1 MB | ||
| 3.3 MoveLocal.cs.zip | 921.6 B | ||
| 4 | 484.9 KB | ||
| 4. Adding Multiple Plans to GOAP.mp4 | 17.6 MB | ||
| 4. Adding Multiple Plans to GOAP.srt | 8.3 KB | ||
| 4. Challenge.html | 307.2 B | ||
| 4. Embedding Logic in Behaviour Trees.mp4 | 32.5 MB | ||
| 4. Embedding Logic in Behaviour Trees.srt | 13.4 KB | ||
| 4. Finite State Machines Part 3.mp4 | 27.6 MB | ||
| 4. Finite State Machines Part 3.srt | 11.9 KB | ||
| 4. Fleeing.mp4 | 73 MB | ||
| 4. Fleeing.srt | 22.6 KB | ||
| 4. NavMesh Agents Part 2.mp4 | 53.4 MB | ||
| 4. NavMesh Agents Part 2.srt | 12.7 KB | ||
| 4. Not So Scary Vector Mathematics.mp4 | 57.3 MB | ||
| 4. Not So Scary Vector Mathematics.srt | 10.3 KB | ||
| 4. Slerping.mp4 | 20.9 MB | ||
| 4. Slerping.srt | 6.2 KB | ||
| 4. Unity's Vehicle System.mp4 | 87.9 MB | ||
| 4. Unity's Vehicle System.srt | 19.8 KB | ||
| 4. Wander.mp4 | 82.1 MB | ||
| 4. Wander.srt | 14.1 KB | ||
| 4.1 Actions.zip | 3.2 KB | ||
| 4.1 FSMCompleted.zip | 5.9 KB | ||
| 4.1 FleeCylinder.zip | 2.2 KB | ||
| 4.1 MoveLocalSlerp.zip | 921.6 B | ||
| 4.1 TankButtonChallenge.zip | 42.2 MB | ||
| 4.1 UnityVehicleStarter2019_1_11f1.zip | 11 MB | ||
| 4.1 WanderSolution.zip | 1.2 KB | ||
| 4.2 StarterPackage.zip | 70.3 MB | ||
| 4.2 TankButtonChallenge2019_1_11f.zip | 35 MB | ||
| 5. About Animation and Translation.mp4 | 36.1 MB | ||
| 5. About Animation and Translation.srt | 7.9 KB | ||
| 5. Converting the FSM to Work on a Navmesh.mp4 | 27.1 MB | ||
| 5. Converting the FSM to Work on a Navmesh.srt | 8.6 KB | ||
| 5. Flocking Part 1.mp4 | 57.1 MB | ||
| 5. Flocking Part 1.srt | 25.2 KB | ||
| 5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.mp4 | 102.7 MB | ||
| 5. Following a Player on A NavMesh and Setting-Up Off Mesh Links.srt | 17.4 KB | ||
| 5. Global States and Multiple Agents.mp4 | 34.9 MB | ||
| 5. Global States and Multiple Agents.srt | 17.1 KB | ||
| 5. Hide Part 1.mp4 | 103.6 MB | ||
| 5. Hide Part 1.srt | 17.6 KB | ||
| 5. Selector Nodes.mp4 | 16.2 MB | ||
| 5. Selector Nodes.srt | 6.1 KB | ||
| 5. Vector Mathematic Basics Cheat Sheet.html | 11.9 KB | ||
| 5. Waypoints in 2D.html | 1.9 KB | ||
| 5.1 AIfish.unitypackage.zip | 4.8 MB | ||
| 5.1 AnimationStarter.zip | 40 MB | ||
| 5.1 FinalGOAP.zip | 88.7 KB | ||
| 5.1 HideP1Solution.zip | 2 KB | ||
| 5.1 Vector Mathematics Basics.pdf | 604.4 KB | ||
| 5.1 WaypointTank2D.zip | 353.6 KB | ||
| 5.1 ZombieChaserStarter2019.zip | 450.8 MB | ||
| 5.2 AnimationStarter2019_1_11f.zip | 59.6 MB | ||
| 5.2 WaypointTank2D2019_1_11f.zip | 332.3 KB | ||
| 5.2 ZombieChaserStarter.zip | 542.6 MB | ||
| 6. Challenge.html | 102.4 B | ||
| 6. Fixing Mixamo Textures.html | 204.8 B | ||
| 6. Flocking Part 2.mp4 | 72.8 MB | ||
| 6. Flocking Part 2.srt | 19 KB | ||
| 6. Hide Part 2.mp4 | 143.5 MB | ||
| 6. Hide Part 2.srt | 22 KB | ||
| 6. More Logic for Complex Behaviours.mp4 | 22.9 MB | ||
| 6. More Logic for Complex Behaviours.srt | 9.6 KB | ||
| 6. Test your vector mathematics knowledge.html | 102.4 B | ||
| 6. Waypoints.mp4 | 35.7 MB | ||
| 6. Waypoints.srt | 12 KB | ||
| 6.1 HideP2Solution.zip | 1.6 KB | ||
| 6.1 LineOfSightFSM.zip | 70 MB | ||
| 6.1 Waypoints.zip | 4.9 MB | ||
| 6.2 Waypoints2019_1_11f1.zip | 2.6 MB | ||
| 7. Animating on a NavMesh.mp4 | 66.2 MB | ||
| 7. Animating on a NavMesh.srt | 16.8 KB | ||
| 7. Challenge.html | 307.2 B | ||
| 7. Complex Behaviours.mp4 | 77.6 MB | ||
| 7. Complex Behaviours.srt | 12.3 KB | ||
| 7. Flocking Part 3.mp4 | 82.3 MB | ||
| 7. Flocking Part 3.srt | 16.7 KB | ||
| 7. Important Note Regarding Unity Updates to FBX Model Importing.mp4 | 13.2 MB | ||
| 7. Important Note Regarding Unity Updates to FBX Model Importing.srt | 6.1 KB | ||
| 7. Putting Together a Complex Behaviour Tree.mp4 | 47 MB | ||
| 7. Putting Together a Complex Behaviour Tree.srt | 18.5 KB | ||
| 7.1 FlockObstacles.zip | 2.5 KB | ||
| 7.1 PetCube2019_1_11f1.zip | 1.6 MB | ||
| 7.1 RobotGuardBTCompleted.zip | 5.7 MB | ||
| 7.1 SteeringComplexSolution.zip | 214.1 KB | ||
| 7.1 StrafeSetPackage.zip | 15.8 MB | ||
| 7.2 PETCUBESOLUTION.zip | 1.1 KB | ||
| 7.3 PetCube.zip | 4.4 MB | ||
| 8. Behaviour Challenge.mp4 | 78.4 MB | ||
| 8. Behaviour Challenge.srt | 9.6 KB | ||
| 8. Challenge 1.html | 409.6 B | ||
| 8. Challenge.html | 307.2 B | ||
| 8. Syncing Animation Speed with NavMesh Agent Speed.mp4 | 70.3 MB | ||
| 8. Syncing Animation Speed with NavMesh Agent Speed.srt | 7.7 KB | ||
| 8.1 AIWarehouse.zip | 4.3 MB | ||
| 8.1 BehaveChallengeSolution.zip | 216.2 KB | ||
| 8.1 NavMeshAnims.zip | 15.4 MB | ||
| 8.1 ReturnToAttack.zip | 3 KB | ||
| 9. Challenge 2.html | 204.8 B | ||
| 9. Multiple NavMeshes for Different Agent Sizes.mp4 | 81.9 MB | ||
| 9. Multiple NavMeshes for Different Agent Sizes.srt | 14.8 KB | ||
| 9.1 AgentSizesStarter2019.zip | 74.7 MB | ||
| 9.1 IdleAIControlSolution.zip | 1.4 KB | ||
| 9.2 AgentSizesStarter.zip | 104.8 MB | ||
| 9.3 AINavMeshComponents.unitypackage.zip | 28.7 KB | ||
| TutsNode.com.txt | 102.4 B | ||
| [TGx]Downloaded from torrentgalaxy.to .txt | 614.4 B | ||
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Description
Do your non-player characters lack drive and ambition? Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you. Join Penny as she explains, demonstrates and assists you in creating your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.
In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in games using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award winning books on games AI. Throughout, you will follow along with hands-on workshops designed to teach you about the fundamental AI techniques used in today’s games. You’ll join in as NPCs are programmed to chase, patrol, shoot, race, crowd and much more.
Learn how to program and work with:
vectors
waypoints
navmeshes
the A* algorithm
crowds
flocks
animated characters
vehicles
Contents and Overview
The course begins with a detailed examination of vector mathematics that sits at the very heart of programming the movement of NPCs. Following this, systems of waypoints will be used to move characters around in an environment before examining the Unity waypoint system for car racing with AI controlled cars. This leads into an investigation of graph theory and the A* algorithm before we apply these principles to developing navmeshes and developing NPCs who can find their way around a game environment. Before an aquarium is programmed complete with autonomous schooling fish, crowds of people will be examined from the recreation of sidewalk traffic, to groups of people fleeing from danger. Having examined the differing ways to move NPCs around in a game environment, their thinking abilities will be discussed with full explanations and more hands-on workshops using finite state machines and behaviour trees.
The follow-along workshops included in the course come with starter Unity asset files and projects complete with solutions. Throughout, there are also quizzes and challenge exercises to reinforce your learning and guide you to express your newfound knowledge.
At the completion of this course you will have gained a broad understanding of what AI is in games, how it works and how you can use it in your own projects. It will equip you with a toolset to examine any of the techniques presented in more depth to take your game environments to the next level.
What students are saying about this course:
This has been my favourite Udemy-Unity course so far. It took me from literally 0% knowledge of how game AI is achieved, and took me to a whole new level. Waypoints, pathfinding, state machines, etc etc etc are all covered in-depth and will reveal the magic (spoiler alert: it isn’t magic) behind making your computer characters seem like they really have a mind of their own.
Oh My God. I love her way of teaching things. I haven’t finished this course yet. But all i can say is that it is another brilliant course from her. Artificial intelligence by itself is a tricky thing to do. And before starting this course i never thought that i will understand anything in it. But i was wrong. With her style of teaching, you will learn how to move your characters in an ”intelligent“ way. This course is perfectly sliced and the pace is wonderful.
Who this course is for:
Anyone interested in learning how to program their own non-player characters (NPCs).
Anyone interested in seeing how artificial intelligence is applied in computer games.
Requirements
You should be familiar with C# and the Unity Game Development Engine.
Last Updated 11/2020
| torrent name | size | uploader | age | seed | leech |
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| 503.7 MB | freecoursewb | 1 week | 20 | 11 | |
| 784.3 MB | freecoursewb | 1 week | 18 | 6 | |
| 2.2 GB | freecoursewb | 1 week | 0 | 0 | |
| 3.7 GB | freecoursewb | 1 week | 0 | 0 | |
| 3.3 GB | freecoursewb | 1 week | 24 | 16 |
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