Zenva - Monster Collector In Godot Unit 1 - Overworld

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Added 8 months ago by xHOBBiTx in Other

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Zenva - Monster Collector In Godot Unit 1 - Overworld (Size: 999.6 MB)
  01-introduction.mp4 11.9 MB
  02-starter_project_overview.mp4 23.4 MB
  03-player.mp4 76.9 MB
  04-character_animation.mp4 53.8 MB
  05-trainer.mp4 57.6 MB
  06-trainer_raycasting.mp4 100.5 MB
  07-dialog_setup.mp4 70.1 MB
  08-dialog_logic.mp4 52.3 MB
  09-level_setup.mp4 105.3 MB
  10-exercise_1.mp4 8.4 MB
  11-objects_and_collisions.mp4 95.1 MB
  12-level_transition_setup.mp4 81.4 MB
  13-level_transition_logic.mp4 97.8 MB
  14-maintaining_trainer_data.mp4 77.9 MB
  15-exercise_2.mp4 2.5 MB
  16-finishing_touches.mp4 50.8 MB
  17-conclusion.mp4 3.7 MB
  complete-project-monster-collector-overworld.zip 15 MB
  course_pdf_notes.pdf 468.8 KB
  starter-project-monster-collector-overworld.zip 14.8 MB
  ▲ 20 total files

Description


Build a fully-fledged overworld for your own monster collector game in Godot!

Monster-catching RPGs have become legendary in the world of game development, renowned for their expansive exploration, memorable trainers, and the thrill of player progression. In this course, you’ll create a complete overworld system, designing intricate multi-level environments, crafting interactive dialogue, and mastering techniques to persistently track data states from start to finish. These skills will empower you to engineer robust, feature-rich adventure games and bring your own epic creature-collecting worlds to life.

An intermediate understanding of Godot is needed for this course.

You’ll learn how to:

Build multi-level overworld environments
Develop trainer dialogue options
Organize complex data efficiently
Master Godot’s TileMap and animations
Modularize code with inheritance
Apply advanced state management patterns
… and more!

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