Zenva - Monster Collector In Godot Unit 2 - Battle System

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Zenva - Monster Collector In Godot Unit 2 - Battle System (Size: 1.6 GB)
  01-introduction.mp4 16.5 MB
  02-starter_project_overview.mp4 48.4 MB
  03-battle_scene_setup.mp4 94 MB
  04-monster_resource-part_1.mp4 59 MB
  05-monster_resource-part_2.mp4 56.7 MB
  06-battle_logic_setup.mp4 82.7 MB
  07-monster_ui-part_1.mp4 70.6 MB
  08-monster_ui-part_2.mp4 35.4 MB
  09-monster_ui-part_3.mp4 83.8 MB
  10-defending_logic.mp4 103.4 MB
  11-attack_buttons.mp4 95.3 MB
  12-attack_target.mp4 105.2 MB
  13-attack_exercise.mp4 2.7 MB
  14-attack_menu_logic.mp4 52.5 MB
  15-attack_logic.mp4 81 MB
  16-health.mp4 93 MB
  17-attack_energy.mp4 71.5 MB
  18-enemy_attacks.mp4 61.5 MB
  19-catch_system_setup.mp4 65.3 MB
  20-monster_swapping-part_1.mp4 117.3 MB
  21-monster_swapping-part_2.mp4 45.2 MB
  22-death_logic.mp4 85.2 MB
  23-finishing_details.mp4 108.2 MB
  24-conclusion.mp4 4.5 MB
  complete-project-monster-collectors-battles.zip 15.1 MB
  course_pdf_notes.pdf 549 KB
  starter-project-monster-collector-battles.zip 14.9 MB
  ▲ 27 total files

Description


uild a fully-fledged, turn-based monster battle system in Godot!

Monster-collecting battle mechanics are at the heart of some of gaming’s most enduring genres, demanding deep gameplay logic, robust data systems, and smart UI. Through this course, you’ll build a modular battle system for a monster collector game, including features like variations for different encounters, monster swapping, and capture mechanics. By mastering these advanced workflows, you’ll be equipped to integrate professional battle systems into your own projects or expand your RPG design skills.

An intermediate understanding of Godot and GDScript is needed for this course.

You’ll learn how to:

Implement a turn-based battle loop
Manage state with custom enums
Store and retrieve monster data
Build catch and swap mechanics
Combine 2D gameplay and UI nodes
Write scalable and modular code
… and more!

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