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Creating Next-Gen Game Weapons in 3ds Max [2014, ENG]

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Creating Next-Gen Game Weapons in 3ds Max [2014, ENG] (Size: 5.77 GB)
  01. Introduction and project overview.mp4 6.88 MB
  02. Setting up the reference images.mp4 31.04 MB
  03. Beginning the high poly frame.mp4 44.56 MB
  04. Blocking in the frame around the cylinder.mp4 55.8 MB
  05. Blocking in the trigger guard.mp4 39.39 MB
  06. Blocking in the rest of the frame.mp4 77.2 MB
  07. Blocking in the frame handle.mp4 37.83 MB
  08. Adding final details to the frame.mp4 68.07 MB
  09. Finishing the high poly frame.mp4 77.88 MB
  10. Blocking in the barrel.mp4 48.79 MB
  11. Blocking in the secondary element of the barrel.mp4 59.34 MB
  12. Finishing the barrel.mp4 67.01 MB
  13. Blocking in the cylinder.mp4 60.6 MB
  14. Continuing to block in the cylinder.mp4 52.33 MB
  15. Adding detail to the cylinder.mp4 52.92 MB
  16. Finishing the high poly cylinder.mp4 47.38 MB
  17. Creating the spindle for the cylinder.mp4 37.01 MB
  18. Modeling the ratchet for the cylinder.mp4 48.1 MB
  19. Modeling the crane for the cylinder.mp4 50.68 MB
  20. Modeling the handle.mp4 66.45 MB
  21. Modeling the shield for the cylinder.mp4 61.99 MB
  22. Modeling the trigger.mp4 52.58 MB
  23. Creating the hammer.mp4 70.89 MB
  24. Modeling the key lock.mp4 77.99 MB
  25. Modeling the floating geometry.mp4 66.39 MB
  26. Sculpting fine details for the handle.mp4 37.72 MB
  27. Sculpting the grip detail on the handle.mp4 62.43 MB
  28. Finalizing the high poly mesh.mp4 45.71 MB
  29. Exploding the high poly mesh.mp4 35.07 MB
  30. Retopologizing the frame.mp4 75.2 MB
  31. Continuing to retopo the frame.mp4 63.08 MB
  32. Retopologizing the back of the frame.mp4 52.47 MB
  33. Finishing the main body of the frame.mp4 52.22 MB
  34. Retopologizing the trigger guard.mp4 71.88 MB
  35. Retopologizing the stock.mp4 66.67 MB
  36. Finishing the stock of the game mesh.mp4 48.11 MB
  37. Finishing the symmetrical elements of the frame.mp4 73.5 MB
  38. Modeling the asymmetrical elements of the frame.mp4 50.84 MB
  39. Finishing the frame.mp4 65.24 MB
  40. Overcoming issues with the low poly frame.mp4 53.39 MB
  41. Beginning the barrel of the low poly mesh.mp4 72.46 MB
  42. Modeling the secondary element of the low poly barrel.mp4 60.97 MB
  43. Finishing the low poly barrel.mp4 75.62 MB
  44. Modeling the front sight.mp4 42.56 MB
  45. Optimizing the frame of the game mesh.mp4 59.66 MB
  46. Creating the low poly cylinder.mp4 54.39 MB
  47. Finishing the low resolution cylinder.mp4 54.29 MB
  48. Modeling the low poly crane.mp4 24.09 MB
  49. Creating the low poly trigger.mp4 35.28 MB
  50. Finishing the game mesh.mp4 59.48 MB
  51. Setting up smoothing groups.mp4 77.13 MB
  52. Finishing the smoothing groups.mp4 71.54 MB
  53. Laying out the UVs of the frame.mp4 51 MB
  54. Continuing to layout the UVs of the frame.mp4 62.61 MB
  55. Unwrapping the UVs of the stock.mp4 48.81 MB
  56. Unwrapping the UVs of the main frame.mp4 46.98 MB
  57. Finishing the UVs of the frame.mp4 72.76 MB
  58. Unwrapping the UVs of the barrel.mp4 72.47 MB
  59. Laying out the UVs of the cylinder.mp4 73.96 MB
  60. Unwrapping the crane and the trigger.mp4 37.8 MB
  61. Unwrapping the UVs of the hammer.mp4 49.65 MB
  62. Laying out the UVs of the key lock.mp4 27.95 MB
  63. Creating test bakes.mp4 68.47 MB
  64. Applying the normal maps on our game mesh.mp4 23.59 MB
  65. Combining the UVs.mp4 47.15 MB
  66. Baking our final normal map.mp4 51.87 MB
  67. Resetting the position of game mesh parts.mp4 52.33 MB
  68. Texturing the revolver.mp4 40.43 MB
  69. Detailing the metal textures.mp4 43.56 MB
  70. Creating the wood texture.mp4 34.65 MB
  71. Adding a dirt pass.mp4 42.12 MB
  Creating Next-Gen Game Weapons in 3ds Max.part01.rar 238.42 MB
  Creating Next-Gen Game Weapons in 3ds Max.part02.rar 238.42 MB
  Creating Next-Gen Game Weapons in 3ds Max.part03.rar 238.42 MB
  Creating Next-Gen Game Weapons in 3ds Max.part04.rar 238.42 MB
  Creating Next-Gen Game Weapons in 3ds Max.part05.rar 238.42 MB
  Creating Next-Gen Game Weapons in 3ds Max.part06.rar 238.42 MB
  Creating Next-Gen Game Weapons in 3ds Max.part07.rar 238.42 MB
  Creating Next-Gen Game Weapons in 3ds Max.part08.rar 238.42 MB
  Creating Next-Gen Game Weapons in 3ds Max.part09.rar 147.76 MB
  ▲ 80 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk 3ds Max

Creating Next-Gen Game Weapons in 3ds Max

Год выпуска: 2014
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/tutorial/1740-Creating-Next-Gen-Game-Weapons-in-3ds-Max
Автор: Joshua Kinney
Продолжительность: 12:00:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: В этом тренинге мы рассмотрим в деталях, как создать револьвер. Для начала, мы узнаем, как создать подробную Hi-poly модель. В этом разделе вы узнаете несколько инструментов и методов, для создания Hi-poly моделирования, но что еще более важно, это - как планировать и моделировать сложные формы. После этого мы проведем короткий промежуток времени в ZBrush и научимся создавать мелкие детали для ручки нашего револьвера. Мы узнаем, как правильно сделать ретопологию нашей сетке, чтобы получить low-poly модель. Затем мы узнаем, как правильно оптимизировать нашу сетку, сохраняя детализацию. После этого, мы узнаем, как правильно применять группы сглаживания сетки и как сделать UVs.
[spoiler="Содержание"]
01. Introduction and project overview
02. Setting up the reference images
03. Beginning the high poly frame
04. Blocking in the frame around the cylinder
05. Blocking in the trigger guard
06. Blocking in the rest of the frame
07. Blocking in the frame handle
08. Adding final details to the frame
09. Finishing the high poly frame
10. Blocking in the barrel
11. Blocking in the secondary element of the barrel
12. Finishing the barrel
13. Blocking in the cylinder
14. Continuing to block in the cylinder
15. Adding detail to the cylinder
16. Finishing the high poly cylinder
17. Creating the spindle for the cylinder
18. Modeling the ratchet for the cylinder
19. Modeling the crane for the cylinder
20. Modeling the handle
21. Modeling the shield for the cylinder
22. Modeling the trigger
23. Creating the hammer
24. Modeling the key lock
25. Modeling the floating geometry
26. Sculpting fine details for the handle
27. Sculpting the grip detail on the handle
28. Finalizing the high poly mesh
29. Exploding the high poly mesh
30. Retopologizing the frame
31. Continuing to retopo the frame
32. Retopologizing the back of the frame
33. Finishing the main body of the frame
34. Retopologizing the trigger guard
35. Retopologizing the stock
36. Finishing the stock of the game mesh
37. Finishing the symmetrical elements of the frame
38. Modeling the asymmetrical elements of the frame
39. Finishing the frame
40. Overcoming issues with the low poly frame
41. Beginning the barrel of the low poly mesh
42. Modeling the secondary element of the low poly barrel
43. Finishing the low poly barrel
44. Modeling the front sight
45. Optimizing the frame of the game mesh
46. Creating the low poly cylinder
47. Finishing the low resolution cylinder
48. Modeling the low poly crane
49. Creating the low poly trigger
50. Finishing the game mesh
51. Setting up smoothing groups
52. Finishing the smoothing groups
53. Laying out the UVs of the frame
54. Continuing to layout the UVs of the frame
55. Unwrapping the UVs of the stock
56. Unwrapping the UVs of the main frame
57. Finishing the UVs of the frame
58. Unwrapping the UVs of the barrel
59. Laying out the UVs of the cylinder
60. Unwrapping the crane and the trigger
61. Unwrapping the UVs of the hammer
62. Laying out the UVs of the key lock
63. Creating test bakes
64. Applying the normal maps on our game mesh
65. Combining the UVs
66. Baking our final normal map
67. Resetting the position of game mesh parts
68. Texturing the revolver
69. Detailing the metal textures
70. Creating the wood texture
71. Adding a dirt pass
[/spoiler]
Файлы примеров: присутствуют
Формат видео: MP4
Видео: MPEG4 Video (H264) 1280x720 15fps 645kbps
Аудио: AAC 44100Hz stereo 96kbps
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: 3Ds Max 2014, ZBrush 4R6, Quixel Suite

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