[Digital Tutors] Animating In-Game Biped Characters in Maya Video Tutorial-KTR

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[Digital Tutors] Animating In-Game Biped Characters in Maya Video Tutorial-KTR (Size: 1.1 GB)
  1.Introduction and project overview.FLV 8.3 MB
  10.Finalizing the punch.FLV 62.9 MB
  11.Creating hit reaction animation.FLV 62.2 MB
  12.Adding breakdowns for hit reaction.FLV 59.7 MB
  13.Starting to animate the death animation.FLV 66.4 MB
  14.Continuing the death animation.FLV 65.6 MB
  15.Posing the celebration animation.FLV 63.6 MB
  16.Finalizing the celebration.FLV 54.1 MB
  17.Creating deselect idle.FLV 59.8 MB
  18.Finalizing deselect idle.FLV 57 MB
  2.Posing the idle state.FLV 62.4 MB
  3.Animating idle state.FLV 68 MB
  4.Starting to animate the run cycle.FLV 61.9 MB
  5.Continuing to animate the run cycle.FLV 66.7 MB
  6.Finalizing the run cycle.FLV 68.5 MB
  7.Posing the jump cycle.FLV 66.9 MB
  8.Finalizing jump cycle.FLV 65.9 MB
  9.Starting the attack animation.FLV 65.1 MB
  ▲ 18 total files

Description


[Digital Tutors] Animating In-Game Biped Characters in Maya Video Tutorial-KTR

(Get a deeper understanding on ANIMATING IN-GAME CHARACTERS)
PUBLISHER....: Digital Tutors
LANGUAGE......: ENGLISH
AUTHOR.......: Kaan Kayimoglu
LEVEL.........: ADVANCED
RELEASE DATE..: 2014.09.07
RUNTIME......: 2h 51m
SOFTWARE.....: Maya 2014
About this course::

Throughout these lessons we'll learn how to animate in-game locomotion animations for biped characters. We'll look at the mechanics of using Maya 2014 as a sketching tool for designing the animations.

Functions we'll address are the graph editor, key frames, in-betweens and breakdowns as well as basic functionality of animation layers. Animations we'll focus on include idle, run, jump, attack, hit-reaction, death, celebration and deselect-idle animations. By the end of this tutorial you will have a deeper understanding of how to animate an in-game biped character using Maya.
Topics include:

1.Introduction and project overview

2.Posing the idle state

3.Animating idle state

4.Starting to animate the run cycle

5.Continuing to animate the run cycle

6.Finalizing the run cycle

7.Posing the jump cycle

8.Finalizing jump cycle

9.Starting the attack animation

10.Finalizing the punch

11.Creating hit reaction animation

12.Adding breakdowns for hit reaction

13.Starting to animate the death animation

14.Continuing the death animation

15.Posing the celebration animation

16.Finalizing the celebration

17.Creating deselect idle

18.Finalizing deselect idle

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