Digital Tutors - Getting Started with TopoGun [2012, ENG]

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Digital Tutors - Getting Started with TopoGun [2012, ENG] (Size: 1.16 GB)
  01.Introduction.and.project.overview.flv 10.78 MB
  02.Why.do.we.need.new.topology.flv 63.61 MB
  03.interface.Overview.flv 21.7 MB
  04.Customizing.the.Interface.flv 17.05 MB
  05.Working.with.Files.flv 31.45 MB
  06.using.the.simpleCreate.tool.flv 56.68 MB
  07.Using.the.Simple.Edit.flv 55.81 MB
  08.using.the.Draw.Tool.flv 60.72 MB
  09.Using.the.Bridge.Tool.flv 45.42 MB
  10.Modifying.geometry.flv 70.2 MB
  11.viewing.and.selecting.flv 55.69 MB
  12.working.with.symmetry.flv 54.86 MB
  13.Generating.maps.flv 65.4 MB
  14.Using.a.subdivision.workflow.flv 46.42 MB
  15.Creating.secondary.geometry.flv 34.42 MB
  Exercise Files
  project_files.zip 492.93 MB
  ▲ 16 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Digital Tutors - Getting Started with TopoGun

Год выпуска: 2012
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com
Автор: Justin Marshall
Продолжительность: 1 час 41 минута
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this TopoGun tutorial we're going to learn the basics of using TopoGun to build custom topology for our models. These days it's common practice to create extremely high resolution and highly detailed models in sculpting applications like ZBrush or Mudbox. These models can give us a great idea of what a character, set, or prop will look like but they're usually not optimized for rigging, animation, or use in a real-time game engine. Or the underlying topology we are using to sculpt may not be optimal for the detail we're creating. TopoGun remedies these issues by allowing us to very intuitively draw new geometry right on top of our existing models. This new topology can be used as a new base mesh when sculpting, or we can use it in a game engine along with all of the texture and normal maps that TopoGun also creates. We'll start out the course by talking about the importance of good topology and why TopoGun can be such a a useful tool. We'll go over the interface and the basics of getting around the application. We'll talk about the tools you'll be using in TopoGun to create and modify topology. We'll cover the generation of different types of texture maps and cover a symmetrical workflow. Once we're done with the tutorial, you'll be able to start using TopoGun to really speed up your workflow and create more optimal topology for your projects. We will also be jumping around a little to different applications, to see how well TopoGun integrates, so it will be helpful if you have some experience with Maya, ZBrush, or Mudbox.
[spoiler="Содержание"]
1. Introduction and project overview
2. Why do we need new topology?
3. Interface overview
4. Customizing the interface
5. Working with files
6. Using the SimpleCreate tool
7. Using the SimpleEdit tool
8. Using the Draw tool
9. Using the Bridge tool
10. Modifying geometry
11. Viewing and selecting
12. Working with symmetry
13. Generating maps
14. Using a subdivision workflow
15. Creating secondary geometry
[/spoiler]
Файлы примеров: присутствуют
Формат видео: Flash Video
Видео: VP6 1280x720 16:9 15,000 кадров/сек 1000 Кбит/сек
Аудио: MPEG Audio 44,1 КГц 96,0 Кбит/сек 1 канал
[spoiler="Скриншоты"]

[/spoiler]

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