| 01. Build a Reusable Light Rig in Maya | |||
| 01. Build a Reusable Light Rig in Maya.flv | 115.26 MB | ||
| Thumbnail.jpg?042148 | 5.93 KB | ||
| 02. Create a Spectacular Crash Animation With Maya Dynamics – Day 1 | |||
| 02. Create a Spectacular Crash Animation With Maya Dynamics – Day 1.mp4 | 183.45 MB | ||
| Thumbnail.jpg?042148 | 9.55 KB | ||
| 03. Create a Spectacular Crash Animation With Maya Dynamics – Day 2 | |||
| 03. Create a Spectacular Crash Animation With Maya Dynamics – Day 2.mp4 | 183.48 MB | ||
| Preview.mp4 | 13.11 MB | ||
| Thumbnail.jpg?042148 | 9.55 KB | ||
| 04. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 1 | |||
| 04. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 1.rar | 10.85 MB | ||
| Thumbnail.jpg?042148 | 36.73 KB | ||
| 05. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 2 | |||
| 05. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 2.rar | 6.28 MB | ||
| Thumbnail.jpg?042148 | 36.73 KB | ||
| 06. Create a New York Subway Entrance in Maya – Day 1 Modeling | |||
| 06. Create a New York Subway Entrance in Maya – Day 1 Modeling.mp4 | 175.58 MB | ||
| Thumbnail.jpg?042148 | 44.56 KB | ||
| 07. How to Create an Awesome Fire Effect Using Maya Fluids | |||
| 07. How to Create an Awesome Fire Effect Using Maya Fluids.rar | 3.42 MB | ||
| Thumbnail.jpg?042148 | 39.33 KB | ||
| 08. Create a New York Subway Entrance in Maya – Day 2 UV and Bake | |||
| 08. Create a New York Subway Entrance in Maya – Day 2 UV and Bake 1.mp4 | 54.52 MB | ||
| 08. Create a New York Subway Entrance in Maya – Day 2 UV and Bake 2.mp4 | 68.24 MB | ||
| Thumbnail.jpg?042148 | 40.28 KB | ||
| 09. Model and Texture a Posh Living Room Scene in Maya – Day 1 | |||
| 09. Model and Texture a Posh Living Room Scene in Maya – Day 1.rar | 8.64 MB | ||
| Preview.jpg?042148 | 328.05 KB | ||
| Thumbnail.jpg?042148 | 53.5 KB | ||
| 10. Create a Cool Looking Molecule Effect in Maya and After Effects | |||
| 10. Create a Cool Looking Molecule Effect in Maya and After Effects.flv | 141.11 MB | ||
| Thumbnail.jpg?042148 | 36.28 KB | ||
| 11. Model and Texture a Posh Living Room Scene in Maya – Day 2 | |||
| 11. Model and Texture a Posh Living Room Scene in Maya – Day 2.rar | 7.64 MB | ||
| Thumbnail.jpg?042148 | 53.5 KB | ||
| 12. Making of “The Tunnel” in Maya and Photoshop – Day 1 | |||
| 12. Making of “The Tunnel” in Maya and Photoshop – Day 1.rar | 1.36 MB | ||
| Preview.jpg?042148 | 131.27 KB | ||
| Thumbnail.jpg?042148 | 32.51 KB | ||
| 13. Making of “The Tunnel” in Maya and Photoshop – Day 2 | |||
| 13. Making of “The Tunnel” in Maya and Photoshop – Day 2.rar | 4.23 MB | ||
| Textures.zip | 3.55 MB | ||
| Thumbnail.jpg?042148 | 32.51 KB | ||
| 14. Making of “The Tunnel” in Maya and Photoshop – Day 3 | |||
| 14. Making of “The Tunnel” in Maya and Photoshop – Day 3.rar | 2.22 MB | ||
| Thumbnail.jpg?042148 | 32.51 KB | ||
| 15. How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps | |||
| 15. How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps.rar | 2.46 MB | ||
| Preview.jpg?042148 | 339.34 KB | ||
| Thumbnail.jpg?042148 | 43.47 KB | ||
| 16. Create Awesome Cloth Simulations using nDynamics in Maya | |||
| 16. Create Awesome Cloth Simulations using nDynamics in Maya.rar | 12.43 MB | ||
| Preview.flv | 4.89 MB | ||
| Thumbnail.jpg?042148 | 37.2 KB | ||
| 17. Effectively use Constraints to Rig Non-Spherical Eyes in Maya | |||
| 17. Effectively use Constraints to Rig Non-Spherical Eyes in Maya.rar | 2.99 MB | ||
| Preview.flv | 1.85 MB | ||
| Thumbnail.jpg?042148 | 10.52 KB | ||
| 18. Animate a Logo Forming from Particles in Maya | |||
| 18. Animate a Logo Forming from Particles in Maya.rar | 2.88 MB | ||
| Preview.flv | 1.05 MB | ||
| Thumbnail.jpg?042148 | 38.86 KB | ||
| 19. Create a New York Subway Entrance in Maya – Day 3 Texturing | |||
| 19. Create a New York Subway Entrance in Maya – Day 3-1.flv | 106.16 MB | ||
| 19. Create a New York Subway Entrance in Maya – Day 3-2.flv | 74.13 MB | ||
| 19. Create a New York Subway Entrance in Maya – Day 3-3.flv | 12.16 MB | ||
| 19. Create a New York Subway Entrance in Maya – Day 3-4.flv | 119.61 MB | ||
| Thumbnail.jpg?042148 | 39.72 KB | ||
| 20. Animate a Stylised Musical Motion Graphic with Maya and After Effects | |||
| 20. Animate a Stylised Musical Motion Graphic with Maya and AE Part 1.mp4 | 129.41 MB | ||
| 20. Animate a Stylised Musical Motion Graphic with Maya and AE Part 2.mp4 | 92.17 MB | ||
| 20. Animate a Stylised Musical Motion Graphic with Maya and AE Part 3.mp4 | 70.43 MB | ||
| Preview.flv | 1.65 MB | ||
| 21. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 1 | |||
| 21. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 1.rar | 27.08 MB | ||
| Preview.jpg?042148 | 279.23 KB | ||
| Thumbnail.jpg?042148 | 47.61 KB | ||
| 22. How to UV a Character in Maya 2009 | |||
| 22. How to UV a Character in Maya 2009.rar | 23.28 MB | ||
| Thumbnail.jpg?042148 | 60.77 KB | ||
| 23. An Introduction to IBL and AO using 3Delight in Maya | |||
| 23. An Introduction to IBL and AO using 3Delight in Maya.rar | 2.02 MB | ||
| Thumbnail.jpg?042148 | 45.25 KB | ||
| 24. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 2 | |||
| 24. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 2.rar | 11.5 MB | ||
| Thumbnail.jpg?042148 | 47.61 KB | ||
| 25. Create a Dynamic Shattering Text Animation in Maya | |||
| 25. Create a Dynamic Shattering Text Animation in Maya.mp4 | 74.73 MB | ||
| Preview.flv | 2.2 MB | ||
| Thumbnail.jpg?042148 | 3.77 KB | ||
| 26. Camera Projection Mapping in Maya | |||
| 26. Camera Projection Mapping in Maya.rar | 3.35 MB | ||
| Preview.flv.!ut | 460.24 KB | ||
| Thumbnail.jpg?042148.!ut | 44.64 KB | ||
| 27. Quick Tip – Exporting 3d Camera Data from Maya into After Effects | |||
| 27. Quick Tip – Exporting 3d Camera Data from Maya into After Effects.mp4 | 27.73 MB | ||
| Thumbnail.jpg?042148 | 5.25 KB | ||
| 28. Model, Texture, and Render the Legendary Katana in Maya – Day 1 | |||
| 28. Model, Texture, and Render the Legendary Katana in Maya – Day 1.rar | 4.52 MB | ||
| ProjectFiles.zip | 26.51 MB | ||
| Thumbnail.jpg?042148 | 5 KB | ||
| 29. Achieving Realism and Depth using Render Layers in Maya – Day 1 | |||
| 29. Achieving Realism and Depth using Render Layers in Maya – Day 1.rar | 9.77 MB | ||
| ProjectFiles.zip | 19.11 MB | ||
| Thumbnail.jpg?042148 | 28.36 KB | ||
| 30. Model, Texture, and Render the Legendary Katana in Maya – Day 2 | |||
| 30. Model, Texture, and Render the Legendary Katana in Maya – Day 2.rar | 3.31 MB | ||
| Thumbnail.jpg?042148 | 5 KB | ||
| 31. Achieving Realism and Depth using Render Layers in Maya – Day 2 | |||
| 31. Achieving Realism and Depth using Render Layers in Maya – Day 2.rar | 7.5 MB | ||
| Preview.flv | 417.25 KB | ||
| Thumbnail.jpg?042148 | 28.36 KB | ||
| 32. Quick Tip – Create Realistic Condensation on Glass with Maya Paint Effects | |||
| 32. Quick Tip – Create Realistic Condensation on Glass with Maya Paint Effects.rar | 847.36 KB | ||
| Thumbnail.jpg?042148 | 44.11 KB | ||
| 33. Model, Texture, and Render the Legendary Katana in Maya – Day 3 | |||
| 33. Model, Texture, and Render the Legendary Katana in Maya – Day 3.rar | 5.73 MB | ||
| Thumbnail.jpg?042148 | 5 KB | ||
| 34. Quick Tip – Render Faster using the Windows Command Line with Maya | |||
| 34. Quick Tip – Render Faster using the Windows Command Line with Maya.rar | 1.78 MB | ||
| Thumbnail.jpg?042148 | 11.05 KB | ||
| 35. Procedural Modeling with MEL Script in Maya – Day 1 | |||
| 35. Procedural Modeling with MEL Script in Maya – Day 1.rar | 1.02 MB | ||
| Thumbnail.jpg?042148 | 13.22 KB | ||
| 36. Composite a 3D object into video footage with Boujou, Maya and After Effects | |||
| 36. Composite a 3D object into video footage with Boujou, Maya and After Effects.rar | 17.72 MB | ||
| Preview.flv | 630.17 KB | ||
| RefFiles.zip | 66.68 MB | ||
| Thumbnail.jpg?042148 | 60.74 KB | ||
| 37. Procedural Modeling with MEL Scripts in Maya – Day 2 | |||
| 37. Procedural Modeling with MEL Scripts in Maya – Day 2.rar | 1.04 MB | ||
| Thumbnail.jpg?042148 | 89.72 KB | ||
| 38. Quick Tip Creating Compound Curve Icons in Maya | |||
| 38. Quick Tip Creating Compound Curve Icons in Maya.rar | 709.64 KB | ||
| Thumbnail.jpg?042148 | 11.04 KB | ||
| 39. Animating with Deformers in Maya | |||
| 39. Animating with Deformers in Maya.rar | 2.11 MB | ||
| Thumbnail.jpg?042148 | 38.46 KB | ||
| 40. Quick Tip Creating Custom Marking Menus in Maya | |||
| 40. Quick Tip Creating Custom Marking Menus in Maya.rar | 2.25 MB | ||
| Thumbnail.jpg?042148 | 51.13 KB | ||
| 41. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1 | |||
| 41. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1-1.flv | 385.47 MB | ||
| 41. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1-2.flv | 314.4 MB | ||
| 41. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1-3.flv | 437.52 MB | ||
| Thumbnail.png | 53.78 KB | ||
| 42. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 2 | |||
| 42. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 2-1.flv | 395.99 MB | ||
| 42. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 2-2.flv | 451.63 MB | ||
| RefFiles.zip | 363.84 KB | ||
| Thumbnail.png | 53.78 KB | ||
| 43. Animating a Merry-Go-Round using Expressions in Maya 2009 | |||
| 43. Animating a Merry-Go-Round using Expressions in Maya 2009.rar | 2.5 MB | ||
| Thumbnail.jpg?042148 | 49.48 KB | ||
| merry-go-round.rar | 2.76 MB | ||
| 44. Rigging a Cartoon Bottle using Maya | |||
| 44. Rigging a Cartoon Bottle using Maya.rar | 20.18 MB | ||
| SceneFiles.zip | 1.04 MB | ||
| Thumbnail.jpg?042148 | 34.72 KB | ||
| 45. Quick Tip Setting up an HDRI using Vray for Maya | |||
| 45. Quick Tip Setting up an HDRI using Vray for Maya.rar | 2.98 MB | ||
| Thumbnail.jpg?042148 | 38.76 KB | ||
| 46. Release your inner chemist with Maya – Scene Setup | |||
| 46. Release your inner chemist with Maya – Scene Setup.rar | 2.59 MB | ||
| Preview.flv | 839.35 KB | ||
| Thumbnail.jpg?042148 | 32.55 KB | ||
| 47. Release Your Inner Chemist With Maya – Finalising the Scene | |||
| 47. Release Your Inner Chemist With Maya – Finalising the Scene.rar | 3.14 MB | ||
| Preview.flv | 839.35 KB | ||
| Thumbnail.jpg?042148 | 32.55 KB | ||
| 48. Quick Tip Floral Animation with Maya’s Paint Effects | |||
| 48. Quick Tip Floral Animation with Maya’s Paint Effects.rar | 913.27 KB | ||
| Preview.FLV | 1.5 MB | ||
| Thumbnail.jpg?042148 | 38.28 KB | ||
| 49. Maya MEL Procedural Modeling for Artists – UIs | |||
| 49. Maya MEL Procedural Modeling for Artists – UIs.rar | 1.08 MB | ||
| Thumbnail.jpg?042148 | 67.39 KB | ||
| 50. Effectively use Constraints to Rig Non-Spherical Eyes in Maya | |||
| 50. Effectively use Constraints to Rig Non-Spherical Eyes in Maya.rar | 3 MB | ||
| Preview.flv | 1.85 MB | ||
| Thumbnail.jpg?042148 | 10.52 KB | ||
| 51. Quick Tip Converting Vector Logos to 3D from Illustrator to Maya | |||
| 51. Quick Tip Converting Vector Logos to 3D from Illustrator to Maya.rar | 2 MB | ||
| Thumbnail.jpg?042148 | 35.64 KB | ||
| 52. Quick Tip Using Maya’s mia_roundcorners Shader | |||
| 52. Quick Tip Using Maya’s mia_roundcorners Shader.rar | 2.54 MB | ||
| Thumbnail.jpg?042148 | 13.44 KB | ||
| 53. Creating Transforming Effects In Maya | |||
| 53. Creating Transforming Effects In Maya.rar | 2.88 MB | ||
| Preview.flv | 4.62 MB | ||
| Thumbnail.jpg?042148 | 39.23 KB | ||
| 54. Modeling The “Adam Syringe” From “Bioshock” | |||
| 54. Modeling The “Adam Syringe” From “Bioshock”.rar | 36.95 MB | ||
| ADAM_Syringe_R.rar | 166.05 KB | ||
| Thumbnail.jpg?042148 | 18.85 KB | ||
| 55. Camera Projection In Maya | |||
| 55. Camera Projection In Maya_1.m4v | 33.1 MB | ||
| 55. Camera Projection In Maya_2.m4v | 35.67 MB | ||
| 55. Camera Projection In Maya_3.m4v | 42.84 MB | ||
| 55. Camera Projection In Maya_4.m4v | 35.13 MB | ||
| Preview.mp4 | 744.36 KB | ||
| 56. Next-Gen Armored Car Day 1 – CG Premium | |||
| 56. Next-Gen Armored Car Day 1 – CG Premium.rar | 6.4 MB | ||
| 57. Occlusion Shading Opacity Mapped Geometry In Maya | |||
| 57. Occlusion Shading Opacity Mapped Geometry In Maya.rar | 2.86 MB | ||
| 58. Next-Gen Armored Car Day 2 – CG Premium | |||
| 58. Next-Gen Armored Car Day 2 – CG Premium.rar | 6 MB | ||
| 59. Next-Gen Armored Car Day 3 – CG Premium | |||
| 59. Next-Gen Armored Car Day 3 – CG Premium.rar | 7.42 MB | ||
| 60. Quick Tip - MentalRay Proxies | |||
| 60. Quick Tip - MentalRay Proxies.rar | 1.12 MB | ||
| 61. Reverse Foot Lock & IK FK Switch In Maya | |||
| 61. Reverse Foot Lock & IK FK Switch In Maya.rar | 3.83 MB | ||
| 62. Next-Gen Armored Car Day 4 – CG Premium | |||
| 62. Next-Gen Armored Car Day 4 – CG Premium.rar | 5.31 MB | ||
| 63. Maya Exterior Environment Creation – Day 1 | |||
| 63. Maya Exterior Environment Creation – Day 1_1.m4v | 37.92 MB | ||
| 63. Maya Exterior Environment Creation – Day 1_2.m4v | 39.24 MB | ||
| 63. Maya Exterior Environment Creation – Day 1_3.m4v | 38.86 MB | ||
| 63. Maya Exterior Environment Creation – Day 1_4.m4v | 40.11 MB | ||
| 63. Maya Exterior Environment Creation – Day 1_5.m4v | 41.35 MB | ||
| 63. Maya Exterior Environment Creation – Day 1_6.m4v | 41.09 MB | ||
| 64. Next-Gen Armored Car Day 5 – CG Premium | |||
| 64. Next-Gen Armored Car Day 5 – CG Premium.rar | 7.41 MB | ||
| 65. Maya Exterior Environment Creation – Day 2 | |||
| 65. Maya Exterior Environment Creation – Day 2_1.m4v | 32.54 MB | ||
| 65. Maya Exterior Environment Creation – Day 2_2.m4v | 34.58 MB | ||
| 65. Maya Exterior Environment Creation – Day 2_3.m4v | 29.13 MB | ||
| 65. Maya Exterior Environment Creation – Day 2_4.m4v | 29.1 MB | ||
| 65. Maya Exterior Environment Creation – Day 2_5.m4v | 35.02 MB | ||
| 65. Maya Exterior Environment Creation – Day 2_6.m4v | 42.94 MB | ||
| 65. Maya Exterior Environment Creation – Day 2_7.m4v | 37.23 MB | ||
| 65. Maya Exterior Environment Creation – Day 2_8.m4v | 25.55 MB | ||
| 66. An Introduction To Fryrender In Maya | |||
| 66. An Introduction To Fryrender In Maya_1.m4v | 1.89 MB | ||
| 66. An Introduction To Fryrender In Maya_10.m4v | 11.82 MB | ||
| 66. An Introduction To Fryrender In Maya_11.m4v | 11.22 MB | ||
| 66. An Introduction To Fryrender In Maya_12.m4v | 11.73 MB | ||
| 66. An Introduction To Fryrender In Maya_13.m4v | 3.58 MB | ||
| 66. An Introduction To Fryrender In Maya_2.m4v | 3.7 MB | ||
| 66. An Introduction To Fryrender In Maya_3.m4v | 14.55 MB | ||
| 66. An Introduction To Fryrender In Maya_4.m4v | 8.31 MB | ||
| 66. An Introduction To Fryrender In Maya_5.m4v | 9.65 MB | ||
| 66. An Introduction To Fryrender In Maya_6.m4v | 5.46 MB | ||
| 66. An Introduction To Fryrender In Maya_7.m4v | 9.24 MB | ||
| 66. An Introduction To Fryrender In Maya_8.m4v | 6.78 MB | ||
| 66. An Introduction To Fryrender In Maya_9.m4v | 26.89 MB | ||
| 67. Maya Exterior Environment Creation – Day 3 | |||
| 67. Maya Exterior Environment Creation – Day 3_1.m4v | 29.05 MB | ||
| 67. Maya Exterior Environment Creation – Day 3_2.m4v | 36.21 MB | ||
| 67. Maya Exterior Environment Creation – Day 3_3.m4v | 29.59 MB | ||
| 67. Maya Exterior Environment Creation – Day 3_4.m4v | 33.48 MB | ||
| 67. Maya Exterior Environment Creation – Day 3_5.m4v | 44.59 MB | ||
| 67. Maya Exterior Environment Creation – Day 3_6.m4v | 33.75 MB | ||
| 67. Maya Exterior Environment Creation – Day 3_7.m4v | 30.49 MB | ||
| 67. Maya Exterior Environment Creation – Day 3_8.m4v | 20.58 MB | ||
| 68. Next-Gen Armored Car Day 6 – CG Premium | |||
| 68. Next-Gen Armored Car Day 6 – CG Premium.rar | 11.31 MB | ||
| 69. Next-Gen Armored Car Day 7 – CG Premium | |||
| 69. Next-Gen Armored Car Day 7 – CG Premium.rar | 2.54 MB | ||
| 70. Maya Exterior Environment Creation – Day 4 | |||
| 70. Maya Exterior Environment Creation – Day 4_1.m4v | 42.26 MB | ||
| 70. Maya Exterior Environment Creation – Day 4_2.m4v | 41.12 MB | ||
| 70. Maya Exterior Environment Creation – Day 4_3.m4v | 32.74 MB | ||
| 70. Maya Exterior Environment Creation – Day 4_4.m4v | 37.65 MB | ||
| 70. Maya Exterior Environment Creation – Day 4_5.m4v | 39.84 MB | ||
| 70. Maya Exterior Environment Creation – Day 4_6.m4v | 56.53 MB | ||
| 70. Maya Exterior Environment Creation – Day 4_7.m4v | 35.19 MB | ||
| 71. Product Rendering With Fryrender | |||
| 71. Product Rendering With Fryrender_1.m4v | 18.55 MB | ||
| 71. Product Rendering With Fryrender_2.m4v | 16.16 MB | ||
| 71. Product Rendering With Fryrender_3.m4v | 10.13 MB | ||
| 71. Product Rendering With Fryrender_4.m4v | 16.75 MB | ||
| 71. Product Rendering With Fryrender_5.m4v | 11.06 MB | ||
| 71. Product Rendering With Fryrender_6.m4v | 19.46 MB | ||
| 71. Product Rendering With Fryrender_7.m4v | 7.64 MB | ||
| 71. Product Rendering With Fryrender_8.m4v | 1.34 MB | ||
| 72. Maya Exterior Environment Creation – Day 5 | |||
| 72. Maya Exterior Environment Creation – Day 5_1.m4v | 44.35 MB | ||
| 72. Maya Exterior Environment Creation – Day 5_2.m4v | 49.24 MB | ||
| 72. Maya Exterior Environment Creation – Day 5_3.m4v | 33.65 MB | ||
| 72. Maya Exterior Environment Creation – Day 5_4.m4v | 36.94 MB | ||
| 72. Maya Exterior Environment Creation – Day 5_5.m4v | 36.63 MB | ||
| ▲ 212 total files | |||

Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya
Maya Tutorials By CGTUTSPLUS
Год выпуска: 2009-2011
Производитель: CGTUTS+
Сайт производителя: http://cg.tutsplus.com
Автор: CGTUTS+
Продолжительность: 19:24:44
Тип раздаваемого материала: Видеоурок
Язык: Английский
Файлы примеров: отсутствуют
Форматы: HTM, FLV, MP4, HTML
Доп. информация: HTM и HTML уроки в архивах.
Раздача будет обновлятся с выходом новых уроков.
Огромное СПАСИБО zigimanya за предоставленную серию Next-Gen Armored Car
[spoiler="Содержание"]
[spoiler="01. Build a Reusable Light Rig in Maya"]
Описание: In this tutorial you will learn how to setup a basic lighting rig in Maya. Specifically, this tutorial covers Lighting, Cameras, Render Settings, and some basic touch-up techniques in Photoshop. Once you’ve completed this tutorial, you will have a light rig that you can use to quickly render out professional quality images of your model.
Видео кодек: Flash
Продолжительность: 37mn 11s
Видео: VP6, 311 Kbps, 1 280 x 720 pixels, 15.000 fps
Аудио: MPEG Audio, Layer 3, 96.0 Kbps, 1 channel, 22.05 KHz
[spoiler="Скриншоты"]
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[/spoiler]
[/spoiler]
[spoiler="02. Create a Spectacular Crash Animation With Maya Dynamics – Day 1"]
Описание: It is always great to learn new animation tools and techniques that can help you to bring your creations to life. In this tutorial we will learn how to use Maya’s powerful animation, dynamics, and camera tools to create an explosive crash effect between two vehicles.
This is Day 1 of a multi-day training series on Maya Dynamics.
Видео кодек: MPEG-4
Продолжительность: 46mn 51s
Видео: AVC, 482 Kbps, 1 280 x 720 pixels, 30.000 fps
Аудио: AAC, LC, 61.4 Kbps, 2 channels, 48.0 KHz
[spoiler="Скриншоты"]
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[/spoiler]
[/spoiler]
[spoiler="03. Create a Spectacular Crash Animation With Maya Dynamics – Day 2"]
Описание: It is always great to learn new animation tools and techniques that can help you to bring your creations to life. In this tutorial we will learn how to use Maya’s powerful animation, dynamics, and camera tools to create an explosive crash effect between two vehicles.
This is Day 2, the final part of this multi-day tutorial on using Maya dynamics.
Видео кодек: MPEG-4
Продолжительность: 48mn 25s
Видео: AVC, 464 Kbps, 1 280 x 720 pixels, 30.000 fps
Аудио: AAC, LC, 61.4 Kbps, 2 channels, 48.0 KHz
[spoiler="Скриншоты"]
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[/spoiler]
[/spoiler]
[spoiler="04. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 1"]
Описание: In this tutorial you will go through the process of modeling and rendering a Photorealistic USB cable in Autodesk Maya. You will also learn to use Mental Ray, along with the new architectural materials, rendering layers, and Photoshop, to create a fast, accurate, and photorealistic depth of field.
Формат: HTM
[spoiler="Скриншоты"]
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[/spoiler]
[/spoiler]
[spoiler="05. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 2"]
Описание: In this tutorial you will go through the process of modeling and rendering a Photorealistic USB cable in Autodesk Maya. You will also learn to use Mental Ray, along with the new architectural materials, rendering layers, and Photoshop, to create a fast, accurate, and photorealistic depth of field.
Формат: HTM
[spoiler="Скриншоты"]
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[/spoiler]
[/spoiler]
[spoiler="06. Create a New York Subway Entrance in Maya – Day 1 Modeling"]
Описание: In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.
In this, the first part of the series, Ron will begin by modeling the low-poly mesh from reference, and then move on to creating the high-poly source for the purpose of baking normal maps.
Видео кодек: MPEG-4
Продолжительность: 59mn 56s
Видео: AVC, 353 Kbps, 640 x 480 pixels, 15.000 fps
Аудио: AAC, LC, 54.7 Kbps, 2 channels, 44.1 KHz
[spoiler="Скриншоты"]
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[/spoiler]
[/spoiler]
[spoiler="07. How to Create an Awesome Fire Effect Using Maya Fluids"]
Описание: In this tutorial you will learn how to create a fire animation inside Maya, and adjust the settings for your own projects. We will create the fire from scratch using Maya Dynamics and Fluids. The fire animation we will create can be rendered using both Maya software and Mental Ray.
Формат: HTM
[spoiler="Скриншоты"]
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[/spoiler]
[/spoiler]
[spoiler="08. Create a New York Subway Entrance in Maya – Day 2 UV and Bake"]
Описание: In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.
In the first part of the series, Ron created the low poly model from reference and then moved on to create the high poly source for the purpose of texture baking. Now, in the second part, Ron will proceed to unwrap the model, lay out the uvs, and then bake out high poly normal and occlusion maps using Mayas transfer maps tool.
Видео кодек: MPEG-4
Продолжительность: 18mn 24s + 39mn 13s
Видео: AVC, 187 Kbps - 357 Kbps, 640 x480 pixels, 15.000 fps
Аудио: AAC, LC, 54.3 Kbps - 54.8 Kbps, 2 channels, 44.1 KHz
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[spoiler="09. Model and Texture a Posh Living Room Scene in Maya – Day 1"]
Описание: In this tutorial you will go through the process of modeling and rendering a Living Room in Autodesk Maya. You will also learn to use Mental Ray (along with the new architectural materials), create realistic fur, and implement studio lighting to create nice and soft shadows and highlights.
Формат: HTM
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[spoiler="10. Create a Cool Looking Molecule Effect in Maya and After Effects"]
Описание: This tutorial will focus on creating a cool molecule type object with Maya and finish the project off in After Effects. We will begin by modeling the molecule in maya, then create a shader via the hypershade panel and assign it to the object, and render out a still image. Lastly we will take it into After Effects, and create a camera that drifts and zooms towards the molecule. We will also add a few particles to the scene and comp it all together.
Видео кодек: Flash
Продолжительность: 30mn 11s
Видео: VP6, 400 Kbps, 960 x 720 pixels, 30.000 fps
Аудио: MPEG Audio, Layer 3, 96.0 Kbps, 2 channels, 44.1 KHz
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[spoiler="11. Model and Texture a Posh Living Room Scene in Maya – Day 2"]
Описание: In this tutorial you will go through the process of modeling and rendering a Living Room in Autodesk Maya. You will learn to use Mental Ray, along with the new architectural materials, and also create realistic fur, implement studio lighting for nice and soft shadows and highlights, and then execute the final render.
Формат: HTM
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[spoiler="12. Making of “The Tunnel” in Maya and Photoshop – Day 1"]
Описание: In this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.
Формат: HTM
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[spoiler="13. Making of “The Tunnel” in Maya and Photoshop – Day 2"]
Описание: In this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.
Формат: HTM
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[spoiler="14. Making of “The Tunnel” in Maya and Photoshop – Day 3"]
Описание: In this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.
Формат: HTM
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[spoiler="15. How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps"]
Описание: When attempting to add realistic looking dirt and grime to your 3d art, it can sometimes be a little too easy to go overboard. In this tutorial you will learn a simple technique of adding dust and dirt to your 3d objects, without overdoing it, to finally give them a more lifelike and realistic feel. The software we will be using is Maya, but this technique can be used on almost any 3d model, and can easily be acieved in all of the major 3d packages on the market.
Формат: HTM
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[spoiler="16. Create Awesome Cloth Simulations using nDynamics in Maya"]
Описание: Dynamics simulations can be a powerful tool when trying to generate realistic looking effects that would be very difficult to achieve manually. In this tutorial you will learn how to use nDynamics’ passive colliders and ncloth objects, in conjunction with fields like air and gravity, to easily simulate realistic dynamic objects such as a windy flag or a water container.
Формат: HTM
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[spoiler="17. Effectively use Constraints to Rig Non-Spherical Eyes in Maya"]
Описание: In this tutorial you will learn how to effectively use constraints to rig any misshapen, non-spherical, cartoon eye. Not every model has a circular eye, and the shape of your eye shouldn’t stand in your way. The tutorial is written for Autodesk Maya 2009.
Формат: HTM
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[spoiler="18. Animate a Logo Forming from Particles in Maya"]
Описание: Particles are one of the most powerful and versatile tools that you can use to make your CG art more interesting, and many would agree that no one does particles better than Autodesk Maya. In this tutorial Abed Ibrahim will walk you through the process of creating an animated logo using particles in Maya, and then reverse the rendered animation in any video editing software of your choice.
Формат: HTM
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[spoiler="19. Create a New York Subway Entrance in Maya – Day 3 Texturing"]
Описание: In the first part of the series, Ron created the low poly model from reference and then moved on to create the high poly source for the purpose of texture baking. In the second part, Ron unwrapped the model, laid out the uvs, and then baked out a high poly normal and occlusion map using Mayas transfer maps tool. Now, in the third and final part, Ron will walk you through his detailed process of painting convincing diffuse and specular maps for use on in game assets!
Видео кодек: MPEG-4
Продолжительность: 02:07:20
Видео: AVC, 196 Kbps - 324 Kbps, 640 x 480 pixels, 15.000 fps
Аудио: AAC, LC, 53.4 Kbps - 54.8 Kbps, 2 channels, 44.1 KHz
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[spoiler="20. Animate a Stylised Musical Motion Graphic with Maya and After Effects"]
Описание: In this tutorial, you will follow Jostein Fennekasa as he demonstrates a very useful way to map out your music using After Effects. He then will then model, animate, and render the 3d scene, all the while timing it to the music in Maya, and finally bring it all back into after effects to add to that last bit of artistic flare!
Видео кодек: MPEG-4
Продолжительность: 01:29:33
Видео: AVC, 299 - 522 Kbps, 1 280 x 720 pixels, 15.000 fps
Аудио: AAC, LC, 54.8 Kbps, 2 channels, 44.1 KHz
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[spoiler="21. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 1"]
Описание: Modeling and rendering of interiors is used in a great variety of industries, and creating result that is suitable for these big markets is a very big challenge. In this tutorial you will learn how to model, texture, and render an interior design of a bathroom using Maya. The modeling of the bathroom will be achieved using polygons, NURBS, and paint effects. The rendering process will be done with Mental Ray, using techniques that will quickly give you a photorealistic result.
Формат: HTM
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[spoiler="22. How to UV a Character in Maya 2009"]
Описание: Efficient UV mapping is a very important step before you can begin texturing any 3d model, and will inevitably affect every other stage of your workflow, from baking normal maps, all the way to performance, rendering, and frame rate . In this tutorial you will learn the complete workflow necessary to effectively UV map a character in Maya 2009. If can be a tedious process, but with proper planning, clever conventions, and tricky time savers, it can be a very fun and rewarding process too. Note: This tutorial is intended for symmetrical geometry only.
Формат: HTM
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[spoiler="23. An Introduction to IBL and AO using 3Delight in Maya"]
Описание: 3Delight is one of the most powerful rendering engines available, and it is also very well known in the industry, making it an extremely valuable tool to have in your skillset. In this beginner level tutorial, you will learn you how to create IBL (image based lighting) and also raytraced occlusion using 3Delight in Maya.
Формат: HTM
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[spoiler="24. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 2"]
Описание: The modeling and rendering of interiors is used in a great variety of industries, and creating result that is suitable for these big markets is a very big challenge. In this tutorial you will learn how to model, texture, and render an interior design of a bathroom using Maya. The modeling of the bathroom will be achieved using polygons, NURBS, and paint effects. The rendering process will be done with Mental Ray, using techniques that will quickly give you a photorealistic result.
Формат: HTM
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[spoiler="25. Create a Dynamic Shattering Text Animation in Maya"]
Описание: The Maya shatter effect can be a useful technique to know, but if used incorrectly, it can also cause many headaches due to slow simulation and interpenetration issues. In this tutorial we will go over some different methods of dealing with the shatter effect to create a faster and more reliable workflow, which can be used in a variety of different scenarios.
Видео кодек: MPEG-4
Продолжительность: 22mn 55s
Видео: AVC, 359 Kbps, 1 280 x 720 pixels, 15.000 fps
Аудио: AAC, LC, 96.0 Kbps, 2 channels, 44.1 KHz
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[spoiler="26. Camera Projection Mapping in Maya"]
Описание: Camera Projection Mapping is the process of projecting an image onto simple geometry creating the illusion of detail and movement from what is really just a still image. This method has been used by many matte painters in the film and television industries. Camera projection mapping is a very handy technique to learn, but it can also be quite difficult to master. This tutorial will demonstrate how to create a Motion Design clip using camera projection mapping.
Формат: HTM
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[spoiler="27. Quick Tip – Exporting 3d Camera Data from Maya into After Effects"]
Описание: In this Quick Tip tutorial, you will learn how to seamlessly import Maya camera information into After Effects for use in your compositing work. This is a fast and simple technique, which can open up a lot of possibilities and be used in many creative ways, to move back and forth between renderings from Maya and After Effects’ 3D environment.
Видео кодек: MPEG-4
Продолжительность: 11mn 19s
Видео: AVC, 245 Kbps, 1 280 x 720 pixels, 15.000 fps
Аудио: AAC, LC, 96.0 Kbps, 2 channels, 44.1 KHz
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[spoiler="28. Model, Texture, and Render the Legendary Katana in Maya – Day 1"]
Описание: In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.
Формат: HTM
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[spoiler="29. Achieving Realism and Depth using Render Layers in Maya – Day 1"]
Описание: Throughout the course of this two part rendering tutorial you will learn how to use the powerful render layers inside Maya 2010, and also how to output them and prepare them for compositing. In the second part, you will see how you can use After Effects to composite all of those rendered layers to achieve more realistic look with custom depth of field.
Формат: HTM
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[spoiler="30. Model, Texture, and Render the Legendary Katana in Maya – Day 2"]
Описание: In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.
Формат: HTM
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[spoiler="31. Achieving Realism and Depth using Render Layers in Maya – Day 2"]
Описание: Throughout the course of this two part rendering tutorial you will learn how to use the powerful render layers inside Maya 2010, and also how to output them and prepare them for compositing. In the second part, you will see how you can use After Effects to composite all of those rendered layers to achieve a more realistic look with custom depth of field.
Формат: HTM
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[spoiler="32. Quick Tip – Create Realistic Condensation on Glass with Maya Paint Effects"]
Описание: In this Maya Quick Tip tutorial, you will learn how to create realistic looking condensation any object, specifically cold glass, and then quickly render it for a nice polished final effect using Maya Paint Effects.
Формат: HTM
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[spoiler="33. Model, Texture, and Render the Legendary Katana in Maya – Day 3"]
Описание: In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.
Формат: HTM
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[spoiler="34. Quick Tip – Render Faster using the Windows Command Line with Maya"]
Описание: In this Quick Tip tutorial, you will learn how to batch render Maya scenes faster using the Windows command line, and in this way, maximize the amount of processing power you can get from your computer.
Формат: HTM
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[spoiler="35. Procedural Modeling with MEL Script in Maya – Day 1"]
Описание: This tutorial introduces the exciting possibilities for modeling using Maya’s MEL scripting language. In this first part, we will learn the basics of MEL commands, and create two procedural model scripts that could be useful in your own workflows.
Формат: HTM
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[spoiler="36. Composite a 3D object into video footage with Boujou, Maya and After Effects"]
Описание: Matchmoving is a visual effects technique that allows the insertion of computer graphics into video footage. In this tutorial we’ll start by taking a look at how we can track our footage using Boujou. We’ll then jump into Maya and use that tracking information, along with a custom HDR image, to create and render a 3D object which we can insert into the scene. We’ll then use After Effects to composite the 3D object into the original video. The techniques used in this tutorial can be applied to almost almost all of your 3D integration shots.
Формат: HTM
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[spoiler="37. Procedural Modeling with MEL Scripts in Maya – Day 2"]
Описание: This tutorial is an introduction to using external MEL files and procedures, functions, loops, and scripted interaction within the Maya workspace. We’ll be going over basic coding practices, and putting together a nifty geometric object that would be very difficult to create without scripting.
In this tutorial, we will be creating an external script file with four “procedures” – self-contained scripts that are meant to achieve specific goals. The first procedure will take any number of objects selected in the Maya viewport and create a chained hierarchy for easy double-transformations. The second script will un-parent selected objects, and the third will move the pivot points of selected objects to the world-space origin. These three scripts will allow you to easily create some interesting effects with multiple objects. The fourth procedure will combine all of the first three to create a ‘Fermat’s Spiral’, similar to the complex whorl found on sunflower heads.
Формат: HTM
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[spoiler="38. Quick Tip Creating Compound Curve Icons in Maya"]
Описание: In this quicktip tutorial, we’ll walk through one way to create complex NURBS-based icons in Maya. Useful control icons can make or break a good rig, and are essential when creating in-interface GUIs. Putting together simple, one-piece shapes are easy, but making compound icons can be much more difficult. One method for combining multiple curves is to parent them under a single transform node. We’ll first do this by hand, and then look at an easy MEL script that automates the process.
Формат: HTM
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[spoiler="39. Animating with Deformers in Maya"]
Описание: Although animating with deformers is a commonly used technique in the VFX industry, a lot of people don?t know about it’s benefits. Well, after this tutorial that?’s going to change. We’ll be looking at how to animate complex expressions with deformers, along with why they can be extremely useful. Enjoy!
Формат: HTM
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[spoiler="40. Quick Tip Creating Custom Marking Menus in Maya"]
Описание: Whether created for a specific project or even if you’ve had the same ones for years, marking menus form an essential part of the Maya interface. In this time-saving quick tip tutorial, Pratik Gulati will be walking us through how to create our own marking menus from scratch in Maya 2009.
Формат: HTM
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[spoiler="41. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1"]
Описание: Hard surface subdivision modeling can be a difficult concept to understand, however as it has become such a big part of today’s production environment, learning it has become much more of a necessity. Using the basic polygonal toolset, this 2-day, narrated timelapse tutorial covers the process of modeling a Luger P08, and is a great introduction to a standard SDS workflow in Maya.
Видео кодек: Flash
Продолжительность: 01:25:37
Видео: H.263, 1 520 - 1 860 Kbps, 1 280 x 720 pixels, 29.970 fps
Аудио: MPEG Audio, Layer 3, 128 Kbps, 2 channels, 44.1 KHz
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[spoiler="42. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 2"]
Описание: In the second part of this 2-day, narrated timelapse tutorial, Sebastian Kim adds the final touches to the Luger P08 model. Created using Maya’s basic polygonal toolset, this model allows us to take a look at different hard surface subdivision modeling techniques – all of which play a huge part in today’s production environment.
Видео кодек: Flash
Продолжительность: 01:08:07
Видео: H.263, 1 516 - 1 554 Kbps, 1 280 x 720 pixels, 29.970 fps
Аудио: MPEG Audio, Layer 3, 128 Kbps, 2 channels, 44.1 KHz
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[spoiler="43. Animating a Merry-Go-Round using Expressions in Maya 2009"]
Описание: Animating using expressions can be a big timesaver, especially when it comes to mechanical objects such as a merry-go-round! In this tutorial, Stephen Ko walks us through a simple expressions-based project, creating a simple UI with sliders to control the different parts of his model. Let’s get started!
Формат: HTM
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[spoiler="44. Rigging a Cartoon Bottle using Maya"]
Описание: Animation can be a nightmare if you don’t have an easy to use, well-made rig to work with, and in this tutorial Donato Marotta shows us how to create just that using joints, locators, custom attributes, set driven keys, expressions and constraints in Maya!
Формат: HTM
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[spoiler="45. Quick Tip Setting up an HDRI using Vray for Maya"]
Описание: In today’s Quick-tip tutorial, Edgar Mihailov shows artists new to Maya, and/or it’s relatively new Vray plugin, how to utilise High Dynamic Range Images (HDRIs) to illuminate your scenes, providing realistic reflections in the process. HDRI is now a standard across almost all rendering software and it’s an extremely useful thing to learn how to use!
Формат: HTM
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[spoiler="46. Release your inner chemist with Maya – Scene Setup"]
Описание: Today, Alan Monroig begins to walk us through his chemical mixing scene in the first part of this awesome Maya fluids tutorial. Today’s part covers modeling the objects needed and how to setup the initial fluid states, whilst part two goes on to complete the fluid animation itself and add some smoke to the scene. It’s time to release your inner chemist!
Формат: HTM
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[spoiler="47. Release Your Inner Chemist With Maya – Finalising the Scene"]
Описание: Today, Alan Monroig finishes walking us through his chemical mixing scene in the second part of his awesome Maya fluids tutorial. After modeling the objects and setting up the initial fluid states in part one, today’s part goes on to complete the fluid animation itself and add some smoke to the scene. It’s time to release your inner chemist!
Формат: HTM
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[spoiler="48. Quick Tip Floral Animation with Maya’s Paint Effects"]
Описание: In today’s quicktip tutorial, Abed L. Ibrahim walks us through how to create impressive floral animations that grow gradually over time, using Maya Paint Effects. Let’s take a look!
Формат: HTM
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[spoiler="49. Maya MEL Procedural Modeling for Artists – UIs"]
Описание: This tutorial is an introduction to building Graphical User Interfaces (GUI) in MEL for Maya 2010 and below. Maya 2011 introduces a new methodology for creating GUIs that will not be covered here. We’ll be going over proper coding for UIs, error handling, and we’ll put together a very useful script that gives you considerable control over an object’s pivot point.
Формат: HTM
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[spoiler="50. Effectively use Constraints to Rig Non-Spherical Eyes in Maya"]
Описание: In this tutorial you will learn how to effectively use constraints to rig any misshapen, non-spherical, cartoon eye. Not every model has a circular eye, and the shape of your eye shouldn’t stand in your way. The tutorial is written for Autodesk Maya 2009.
Формат: HTM
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[spoiler="51. Quick Tip Converting Vector Logos to 3D from Illustrator to Maya"]
Описание: In today’s Quick Tip tutorial, regular Cgtuts+ author Abed Ibrahim returns to show us how to export a 2D vector logo from Adobe Illustrator to Maya. Abed will then cover the process of converting the 2d vector into a fully 3d model. Let’s check it out!…
Формат: HTM
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[spoiler="52. Quick Tip Using Maya’s mia_roundcorners Shader"]
Описание: In this tutorial, Ivan Krushkov walks us through how to use Maya’s mia_roundcorners shader to add a bevelled look to the edges of your model at render-time! Let’s take a look…
Формат: HTM
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[spoiler="53. Creating Transforming Effects In Maya"]
Описание: Hello everyone and welcome to this tutorial. In this tutorial we will be creating the transforming effect, which you can see in the Mobile phone AD in the video above, you can download the mobile phone model from the Premium section!
This tutorial is not meant to be for beginners, it will be intermediate to advanced and we will focus on specific techniques, rather than focusing on tools. Although we will be explaining everything in Maya, the techniques are general and could be applied in any 3d package. We will pass through the modeling, shading, rendering stages, but we will be focusing mainly on the planning, animation stages of the process because there lies the trick.
Формат: HTM
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[spoiler="54. Modeling The “Adam Syringe” From “Bioshock”"]
Описание: In today’s tutorial, new Cgtuts+ author Mario Novoselec will show us how to create a high-res model of the “ADAM Syringe” from the popular video game “Bioshock”. Mario will be using Autodesk Maya, but as most of the techniques shown are universal, you shouldn’t have any trouble following along with another 3D software package. Mario will use common poly modeling techniques to build the Syringe’s base mesh, before adding subdivision to achieve the model’s final look. Let’s get started!
Формат: HTM
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[spoiler="55. Camera Projection In Maya"]
Описание: In this tutorial, Cgtuts+ regular author Ivan Krushkov guides us through the process of using camera projection in Autodesk Maya. Ivan will begin by showing us how to separate and prepare our image inside of Adobe Photoshop for later projection inside Maya. In the second half of the tutorial, Ivan will move into Maya and focus on creating simple geometry, setting up the projection, creating and applying materials as well as animating the camera’s movement. This is a great tutorial for intermediate to advanced Maya using interested in learning camera projection techniques.
Видео кодек: MPEG-4
Продолжительность: 00:33:16
Видео: AVC, 448 - 527 Kbps, 1 280 x 720 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 48.0 KHz
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[spoiler="56. Next-Gen Armored Car Day 1 – CG Premium"]
Описание: In this tutorial I'll show you how to create a Next-Gen Game art Model of an Armored Car. The tutorial will cover the Low and High poly Modeling, UV mapping, Texturing (baking normal and occlusion maps, and finally Diffuse Texturing.)
Формат: HTML
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[spoiler="57. Occlusion Shading Opacity Mapped Geometry In Maya"]
Описание: Today author Dimitar Katerov will be showing us how to create a custom shading network inside Maya, which will allow you to get Occlusion information from opacity mapped geometry, something that is always a challenging task. Dimitar will also cover creating a tree using PaintFX, as well as the lighting and rendering setup using Mentalray.
Paint FX is a very powerful way to create vegetation in your 3D scene. Getting occlusion from Opacity mapped geometry is a little bit tricky, but it isn’t hard at all. It’s very useful to be able to do Occlusion shading on opacity mapped planes, in order to get detailed tree leaves, without the need of modeling them completely. Just mapping the planes with leaf opacity texture saves a lot of time and polycount. Onyx tree and similar software also generate planes instead of leaves so this method is applicable as well.
I will show a shading network for a 2 sided material, because Maya doesn’t have one built in,
This is very handy when making leaves as well, because the top and bottom sides have different Color, Bump and Reflectivity values.
Формат: HTM
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[spoiler="58. Next-Gen Armored Car Day 2 – CG Premium"]
Описание: In this tutorial I'll show you how to create a Next gen Game art Model of an Armored Car.The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking i.e. Normal and occlusion maps, and finally Diffuse Texturing.
Формат: HTML
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[spoiler="59. Next-Gen Armored Car Day 3 – CG Premium"]
Описание: In this tutorial I'll show you how to create a Next gen Game art Model of an Armored Car.The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking i.e. Normal and occlusion maps, and finally Diffuse Texturing.
Формат: HTML
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[spoiler="60. Quick Tip - MentalRay Proxies"]
Описание: In today’s quick tip, Dimitar Katerov will explain what proxy objects are, and how they can be used to render an insane amount of polygons in a single scene. If you’ve ever gone through the pain inducing task of trying to render a scene with a few hundred high-res tree models, then this quick tip may be the answer to your prayers! So fire up Maya and let’s get started!
Формат: HTML
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[spoiler="61. Reverse Foot Lock & IK FK Switch In Maya"]
Описание: In this tutorial, new Cgtuts+ author Ranjit Singh Rana will be covering the process of setting up a “Reverse foot lock” rig in Maya. First Ranjit will show us how to create it using a ‘chain of joints’ and then again using ‘groups’. Finally Ranjit will show us how to setup an “IK/FK switch” for an arm. We’ll also take a look at adding ‘Set Driven Keys’ for both the Reverse foot lock and IK/FK switch.
Формат: HTML
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[spoiler="62. Next-Gen Armored Car Day 4 – CG Premium"]
Описание: In this tutorial I'll show you how to create a Next gen Game art Model of an Armored Car. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking i.e. Normal and occlusion maps, and finally Diffuse Texturing.
Формат: HTML
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[spoiler="63. Maya Exterior Environment Creation – Day 1"]
Описание: Today we are happy to release the first ‘day’ of a new multi-part tutorial series by Cgtuts+ regular Ivan Krushkov. This in-depth series focuses on the creation of an exterior scene in Maya. In day 1 we’ll start the project off by modeling our environment from the ground up, exploring the many different modeling tools and techniques Maya has to offer!
Видео кодек: MPEG-4
Продолжительность: 01:08:05
Видео: AVC, 309 - 414 Kbps, 1 280 x 720 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 48.0 KHz
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[spoiler="64. Next-Gen Armored Car Day 5 – CG Premium"]
Описание: In this tutorial I'll show you how to create a Next gen model of an Armored Car. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures Baking (i.e. Normal and Occlusion maps) and finally Diffuse Texturing.
Формат: HTML
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[spoiler="65. Maya Exterior Environment Creation – Day 2"]
Описание: Today Ivan Krushkov brings us day 2 of his Exterior Environment Creation tutorial series for Maya. In today’s post Ivan will wrap up the modeling portion of the project by adding the remaining details to the scene. With the modeling complete, he’ll move onto cleaning up and prepare the geometry for UVMapping.
Видео кодек: MPEG-4
Продолжительность: 01:19:12
Видео: AVC, 261 - 466 Kbps, 1 280 x 720 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 48.0 KHz
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[spoiler="66. An Introduction To Fryrender In Maya"]
Описание: Today Cgtuts+ is happy to release our first tutorial focused on RandomControl’s Fryrender. In this tutorial, new author Shaun Keenan will get you up to speed on using Fryrender inside of Maya with a series of short introductory lessons.
Fryrender is the physically-based light simulator developed by RandomControl. It is a photo-realistic render engine where all the elements involved in the generation of the final image (materials, lights and cameras) are based on physically accurate models. In Fryrender, when you hit the render button, a simulation of the real behavior of light happens inside. Because of this, it is possible to achieve hyper-realistic results with minimal effort.
Видео кодек: MPEG-4
Продолжительность: 00:43:07
Видео: AVC,149 - 881 Kbps, 1 280 x 770 pixels, 29.970 fps
Аудио: AAC, LC, 80.3 Kbps, 1 channel, 48.0 KHz
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[spoiler="67. Maya Exterior Environment Creation – Day 3"]
Описание: As many of you know, uvmapping can be a difficult and time consuming task, not to mention confusing to those with little experience in the area. In day 3 of the Exterior Environment Creation tutorial series. Ivan will guide us through the process of uvmapping the entire exterior scene using a combination of Maya’s built in mapping tools and Headus UVLayout, a third party uvmapping program.
Видео кодек: MPEG-4
Продолжительность: 01:17:13
Видео: AVC, 250 - 484 Kbps, 1 280 x 720 pixels, 29.970 fps
Аудио: AAC, Layer 3, 128 Kbps, 2 channels, 48.0 KHz
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[spoiler="68. Next-Gen Armored Car Day 6 – CG Premium"]
Описание: In this tutorial I'll show you how to create a Next-Gen Model of an Armored Car. The whole process covers the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and occlusion maps), Diffuse Texturing and finally Lighting and Rendering.
Формат: HTML
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[spoiler="69. Next-Gen Armored Car Day 7 – CG Premium"]
Описание: In this tutorial I'll show you how to create a Next-Gen Game Model of an Armored Car. The whole process will cover the Low Poly Modeling, High Poly Modeling, UV Mapping, Textures Baking (Normal and Occlusion maps), Diffuse Texturing and finally Lighting and Rendering.
Формат: HTML
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[spoiler="70. Maya Exterior Environment Creation – Day 4"]
Описание: In day 4 of the Exterior Environment Creation tutorial series, Ivan will cover the basics of texturing the scene using Maya and Photoshop. We’ll look at creating diffuse, bump, specular and displacement maps for our scene, as well as setting up the necessary shaders in Maya.
Видео кодек: MPEG-4
Продолжительность: 01:09:52
Видео: AVC, 333 - 643 Kbps, 1 280 x 720 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 48.0 KHz
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[spoiler="71. Product Rendering With Fryrender"]
Описание: In this tutorial by author Shaun Keenan, we’ll look at setting up and rendering a product shot inside of RandomControl’s Fryrender. Shaun will start out by covering the process of setting up and preparing the scene in Maya, before exporting to Fry. We’ll look at creating light emitting geometry through shaders, as well as creating the jellybean and glass materials, finally we’ll set up and tweak the render settings inside of Fry.
Видео кодек: MPEG-4
Продолжительность: 00:36:52
Видео: AVC, 84 - 610 Kbps, 1 280 x 770 pixels, 29.970 fps
Аудио: AAC, LC, 80.3 Kbps, 1 channels, 48.0 KHz
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[spoiler="72. Maya Exterior Environment Creation – Day 5"]
Описание: Today we bring the fifth and final part of Ivan Krushkov’s Exterior Environment Creation tutorial series. In day 5 we’ll finish up the texturing work by adding the final details to our maps, before rendering our scene and moving into Photoshop for final compositing and color correction.
Видео кодек: MPEG-4
Продолжительность: 00:49:49
Видео: AVC, 373 - 519 Kbps, 1 280 x 720 pixels, 29.970 fps
Аудио: AAC, LC, 128 Kbps, 2 channels, 48.0 KHz
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| torrent name | size | uploader | age | seed | leech |
|---|---|---|---|---|---|
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ArtStation - Artstation - Switching to Maya for game artists by FastTrack Tutorials Posted by
freecoursewb in Other
|
3.3 GB | freecoursewb | 4 years | 0 | 2 |
| 354.92 MB | 2boweb | 11 years | 1 | 0 | |
| 369.5 MB | Jaimin1337x | 13 years | 0 | 0 | |
| 3.04 GB | abigail80 | 15 years | 3 | 0 | |
| 12.56 GB | abigail80 | 15 years | 2 | 0 |
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